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  2. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  3. Language Integrated Query - Wikipedia

    en.wikipedia.org/wiki/Language_Integrated_Query

    This operator takes a function that specifies how two values are combined to form an intermediate or the final result. Optionally, a starting value can be supplied, enabling the result type of the aggregation to be arbitrary. Furthermore, a finalization function, taking the aggregation result to yet another value, can be supplied.

  4. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    The state pattern can be interpreted as a strategy pattern, which is able to switch a strategy through invocations of methods defined in the pattern's interface. The state pattern is used in computer programming to encapsulate varying behavior for the same object , based on its internal state.

  5. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of state data and behavior; these compose an interface, which specifies how the object may be used. A method is a behavior of an object parametrized by a user.

  6. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    Indeed, the call stack mechanism can be viewed as the earliest and simplest method for automatic memory management. However, another advantage of the call stack method is that it allows recursive function calls , since each nested call to the same procedure gets a separate instance of its private data.

  7. Callback (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Callback_(computer...

    In computer programming, a callback is a function that is stored as data (a reference) and designed to be called by another function – often back to the original abstraction layer. A function that accepts a callback parameter may be designed to call back before returning to its caller which is known as synchronous or blocking.

  8. Value type and reference type - Wikipedia

    en.wikipedia.org/wiki/Value_type_and_reference_type

    Values of reference type refer to objects allocated in the heap, whereas values of value type are contained either on the call stack (in the case of local variables and function parameters) or inside their containing entities (in the case of fields of objects and array elements). (With reference types, it is only the reference itself that is ...

  9. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    In some languages, a pointer can reference executable code, i.e., it can point to a function, method, or procedure. A function pointer will store the address of a function to be invoked. While this facility can be used to call functions dynamically, it is often a favorite technique of virus and other malicious software writers.