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A generic character has a total of three lives, indicated as light-blue orbs. The character has currently lost 3.5 out of 11 health points – losing all would cost a life. In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. [1]
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [1] Other terms include artificial life game [1] and simulated life game (SLG).
Life is a quality that distinguishes matter that has biological processes, such as signaling and self-sustaining processes, from matter that does not. It is defined descriptively by the capacity for homeostasis , organisation , metabolism , growth , adaptation , response to stimuli , and reproduction .
Biological processes are regulated by many means; examples include the control of gene expression, protein modification or interaction with a protein or substrate molecule. Homeostasis: regulation of the internal environment to maintain a constant state; for example, sweating to reduce temperature
The 1998 PC and Sony PlayStation video game adaptations of The Game of Life by Hasbro's own video game production company are based on this version. Players could play either the "classic" version using the Life Tiles, or the "enhanced" version where landing on a space with a Life Tile allows players to play one of several mini-games.
Geologic processes, such as weathering, erosion, water drainage, and the subduction of the continental plates, all play a role in this recycling of materials. Because geology and chemistry have major roles in the study of this process, the recycling of inorganic matter between living organisms and their environment is called a biogeochemical cycle.
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Below the level of living systems, he defines space and time, matter and energy, information and entropy, levels of organization, and physical and conceptual factors, and above living systems ecological, planetary and solar systems, galaxies, etc. [3] [4] [5] Miller's central thesis is that the multiple levels of living systems (cells, organs ...