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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Common ways to integrate gamification in education is creating battles, digital games such as Kahoot or Quizlet, or playing old-school games such as bingo or scavenger hunts. [35] With regard to language, instead of referring to academic requirements with the typical associated terms, game-like names may be used instead.

  3. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification has been applied to almost every aspect of life. Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user ...

  4. Principlism - Wikipedia

    en.wikipedia.org/wiki/Principlism

    Principlism is an applied ethics approach to the examination of moral dilemmas centering the application of certain ethical principles. This approach to ethical decision-making has been prevalently adopted in various professional fields, largely because it sidesteps complex debates in moral philosophy at the theoretical level.

  5. Gabe Zichermann - Wikipedia

    en.wikipedia.org/wiki/Gabe_Zichermann

    Zichermann describes business software utilizing gamification as funware, remarking that even websites like Facebook and LinkedIn use some element of online reward to prompt user interaction. [ 5 ] [ 22 ] He has explained the "reason why Facebook is a really compelling MMO is because it's fun and you get something out of it."

  6. Technology acceptance model - Wikipedia

    en.wikipedia.org/wiki/Technology_acceptance_model

    HMS are systems used primarily to fulfill users' intrinsic motivations, such for online gaming, virtual worlds, online shopping, learning/education, online dating, digital music repositories, social networking, only pornography, gamified systems, and for general gamification. Instead of a minor TAM extension, HMSAM is an HMS-specific system ...

  7. Dreyfus model of skill acquisition - Wikipedia

    en.wikipedia.org/wiki/Dreyfus_model_of_skill...

    The model was elaborated in more detail in their book Mind Over Machine (1986/1988). [2] A more recent articulation, "Revisiting the Six Stages of Skill Acquisition," authored by Stuart E. Dreyfus and B. Scot Rousse, appears in a volume exploring the relevance of the Skill Model: Teaching and Learning for Adult Skill Acquisition: Applying the ...

  8. Business Ethics Quarterly - Wikipedia

    en.wikipedia.org/wiki/Business_Ethics_Quarterly

    Business Ethics Quarterly is a peer-reviewed academic journal that publishes theoretical and empirical research relevant to all aspects of business ethics.It publishes articles and reviews on a broad range of topics, including the internal ethics of business organizations, the role of business organizations in larger social, political, and cultural frameworks, and the ethical quality of market ...

  9. Crowdsourcing - Wikipedia

    en.wikipedia.org/wiki/Crowdsourcing

    Owners set their own nightly, weekly and monthly rates and accommodations. The business, in turn, charges guests and hosts a fee. Guests usually end up spending between $9 and $15. [124] They have to pay a booking fee every time they book a room. The landlord, in turn, pays a service fee for the amount due.