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  2. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    6*16 + 4*24 + 10*5 = 242 Figure 6: summary of mesh representation operations In the above table, explicit indicates that the operation can be performed in constant time, as the data is directly stored; list compare indicates that a list comparison between two lists must be performed to accomplish the operation; and pair search indicates a ...

  3. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    Rotation formalisms are focused on proper (orientation-preserving) motions of the Euclidean space with one fixed point, that a rotation refers to.Although physical motions with a fixed point are an important case (such as ones described in the center-of-mass frame, or motions of a joint), this approach creates a knowledge about all motions.

  4. Cubic Hermite spline - Wikipedia

    en.wikipedia.org/wiki/Cubic_Hermite_spline

    The four Hermite basis functions. The interpolant in each subinterval is a linear combination of these four functions. On the unit interval [,], given a starting point at = and an ending point at = with starting tangent at = and ending tangent at =, the polynomial can be defined by = (+) + (+) + (+) + (), where t ∈ [0, 1].

  5. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  6. Static mesh - Wikipedia

    en.wikipedia.org/wiki/Static_mesh

    Static meshes are polygon meshes which constitute a major part of map architecture in many game engines, including Unreal Engine, Source, and Unity.The word "static" refers only to the fact that static meshes can't be vertex animated, as they can be moved, scaled, or reskinned in real-time.

  7. Differential geometry of surfaces - Wikipedia

    en.wikipedia.org/wiki/Differential_geometry_of...

    These two bits of data, a direction and a magnitude, thus determine a tangent vector at the base point. The map from tangent vectors to endpoints smoothly sweeps out a neighbourhood of the base point and defines what is called the exponential map, defining a local coordinate chart at that base point. The neighbourhood swept out has similar ...

  8. Brianchon's theorem - Wikipedia

    en.wikipedia.org/wiki/Brianchon's_theorem

    Brianchon's theorem can be proved by the idea of radical axis or reciprocation. To prove it take an arbitrary length (MN) and carry it on the tangents starting from the contact points: PL = RJ = QH = MN etc. Draw circles a, b, c tangent to opposite sides of the hexagon at the created points (H,W), (J,V) and (L,Y) respectively.

  9. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    and version Developer Platforms Main uses License; 3ds Max: 2024-10-16 v 2025.3 Autodesk: Windows: Modeling, animation (video games and films only), FX simulation, lighting, rendering Proprietary: AC3D: 2022-04-27 v 9.0 Inivis: Linux, macOS, Windows: Modeling Proprietary: Alibre Design: 2022-08-03 v 25 Alibre, LLC: Windows: Computer aided ...