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The following is a list of characters from the light novel, anime and manga series Sword Art Online. Most of the characters are introduced as gamers who play and consequently become trapped in a virtual reality massively multiplayer online role-playing game (VRMMORPG) Sword Art Online. The series chronicles their interactions in multiple online ...
ASCII art of a fish. ASCII art is a graphic design technique that uses computers for presentation and consists of pictures pieced together from the 95 printable (from a total of 128) characters defined by the ASCII Standard from 1963 and ASCII compliant character sets with proprietary extended characters (beyond the 128 characters of standard 7-bit ASCII).
Eve (Korean: 이브, romanized: Ibeu), stylized as EVE, is a character introduced in and the protagonist of the 2024 video game Stellar Blade by developer Shift Up, and created by Kim Hyung Tae. Eve is a soldier sent from a space station called the Colony to help save mankind, who are fighting against creatures called Naytiba that have overrun ...
Fukumoto uses techniques like shake up the character's eyeballs and face to express their feelings. The titular character is drawn "sharper": he has an angular face, pointy chin and sharp nose, making it difficult to freehand draw him. Fukumoto uses a ruler and rotates the manuscript paper to draw him.
Bloom is the Fairy of the Dragon Flame, who has fire and heat-based powers. She is the most powerful fairy and the leader of the Winx Club. [19] Before discovering her magical powers, she lived on Earth as an ordinary human, unaware of her origins on the planet Domino; the first movie, Bloom uncovers the mystery behind its destruction at the hands of the Ancestral Witches.
This is a list of genres of literature and entertainment (film, television, music, and video games), excluding genres in the visual arts.. Genre is the term for any category of creative work, which includes literature and other forms of art or entertainment (e.g. music)—whether written or spoken, audio or visual—based on some set of stylistic criteria.
Doors can have aesthetic, symbolic, ritualistic purposes. Receiving the key to a door can signify a change in status from outsider to insider. [1] Doors and doorways frequently appear in literature and the arts with metaphorical or allegorical import as a portent of change.
Character designer Yoshiyuki Sadamoto asked Anno to include a male main character instead, downgrading her to the role of co-protagonist with Shinji Ikari. Anno based her psychology on his personality, bringing his moods into the character, acting instinctively and without having thought about how the character would evolve.