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This list of citizen science projects involves projects that engage all age groups. There are projects specifically aimed at the younger age demographic like iTechExplorers [ 7 ] which was created by a 14 year old in the UK to assess the effects of bedtime technology on the body's circadian rhythm and can be completed in a classroom setting.
This is a list of open-source hardware projects, including computer systems and components, cameras, radio, telephony, science education, machines and tools, robotics, renewable energy, home automation, medical and biotech, automotive, prototyping, test equipment, and musical instruments.
Science Buddies mission is to help students to build their literacy in science and technology so they can become productive and engaged citizens in the 21st century. The site has personalized learning tools, over 15,000 pages of scientist-developed subject matter (including experiments based on the latest academic research), and an online ...
A science project is an educational activity for students involving experiments or construction of models in one of the science disciplines. Students may present their science project at a science fair, so they may also call it a science fair project. Science projects may be classified into four main types.
Mindstorms: Children, Computers, and Powerful Ideas is a book by computer scientist Seymour Papert, in which he argues for the benefits of teaching computer literacy in primary and secondary education. [1] It was published by Basic Books in 1980, and republished in a new edition by Basic Books in 1993.
Build Your Own Z80 Computer: design guidelines and application notes is a book written by Steve Ciarcia, published in 1981 by McGraw-Hill.. The book explains step-by-step the process of building a computer from the ground up, using the Zilog Z80 8-bit Microprocessors, including building a power supply, [1] keyboard, and interfaces to a CRT terminal and tape drive.
A science fair or engineering fair is an event hosted by a school that offers students the opportunity to experience the practices of science and engineering for themselves. In the United States, the Next Generation Science Standards makes experiencing the practices of science and engineering one of the three pillars of science education.
Building a computer at home is generally considered a cost-effective alternative to buying a pre-built one because it excludes the assembly labor cost. However, the total cost of building a computer can vary based on an individual's budget, the quality and availability of the parts used, and the discounts offered by mass production.
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