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  2. Part 1: Inside Epic Games’ Cary HQ, a small team of ... - AOL

    www.aol.com/part-1-inside-epic-games-090000004.html

    Fortnite’s “overnight” success was years in the making, and almost didn’t happen. Part 1: Inside Epic Games’ Cary HQ, a small team of developers and artists fought to save Fortnite ...

  3. Part 2: Five years on, Fortnite’s future still was ... - AOL

    www.aol.com/news/part-2-five-years-fortnite...

    Two years later, in March 2017, the South Korean publisher Krafton debuted PlayerUnknown’s Battlegrounds, a gritty, realistic battle royale shooter that became one of the world’s most-played ...

  4. Fortnite - Wikipedia

    en.wikipedia.org/wiki/Fortnite

    Fortnite is an online video game and game platform developed by Epic Games and released in 2017. It is available in seven distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite Battle Royale, a battle royale game in which up to 100 players fight to be the last person standing; Fortnite: Save the World, a cooperative hybrid tower defense-shooter and ...

  5. Fortnite Battle Royale - Wikipedia

    en.wikipedia.org/wiki/Fortnite_Battle_Royale

    Fortnite Battle Royale is a 2017 battle royale video game produced by Epic Games.It was originally developed as a companion game part of the early access version of Fortnite: Save the World, a cooperative survival game, before separating from it and then dropping the early access label on June 29, 2020.

  6. Epic Games - Wikipedia

    en.wikipedia.org/wiki/Epic_Games

    Epic Online Services is a free SDK based on Epic's Fortnite code that allows developers to implement cross-platform play features in their games, including matchmaking, friends lists, leaderboards, and achievements, with support for Windows, macOS, PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android systems.

  7. Part 2: Five years on, Fortnite’s future still was uncertain ...

    www.aol.com/part-2-five-years-fortnite-090000927...

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  8. Part 3: The whirlwind and windfalls within Cary’s Epic Games ...

    www.aol.com/part-3-inside-whirlwind-windfalls...

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  9. Tim Sweeney - Wikipedia

    en.wikipedia.org/wiki/Tim_Sweeney

    Sweeney established a consulting business, Potomac Computer Systems, out of his parents' home, but it never took off and he shelved the company. [2] Later, Sweeney had the idea of creating games that could be sold, programming them at night or over weekends outside college work.