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Compared to 3D laser scanning, structured-light scanners can offer advantages in speed and safety by using non-coherent light sources like LEDs or projectors instead of lasers. This approach allows for relatively quick data capture over large areas and reduces potential safety concerns associated with laser use.
Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
In late 2010, a video was published to demonstrate the software's real-time physics simulation and Microsoft Kinect motion capture ability. [8] Footage of a real-world subject being tracked in a range-mapped depth view can be seen alongside a rendered view of Ivy, a character from the Soulcalibur series.
Making a 3D-model of a Viking belt buckle using a hand held VIUscan 3D laser scanner. 3D scanning is the process of analyzing a real-world object or environment to collect three dimensional data of its shape and possibly its appearance (e.g. color).
The package makes use of the VTK library for 3D rendering of clouds and range images. The library offers: The CloudViewer class is for a simple point cloud visualization. RangeImageVisualizer can be used to visualize a range image as a 3D point cloud or as a picture where the colors correspond to range values.
PCL (Point Cloud Library) is an open-source framework for n-dimensional point clouds and 3D geometry processing. It includes several variants of the ICP algorithm. [9] Open source C++ implementations of the ICP algorithm are available in VTK, ITK and Open3D libraries.
3D body scanning is an application [1] of various technologies such as structured-light 3D scanner, 3D depth sensing, stereoscopic vision and others for ergonomic and anthropometric investigation of the human form as a point-cloud. The technology and practice within research has found 3D body scanning measurement extraction methodologies to be ...
The algorithms in Simplygon are designed to also optimize different type of input forms, and a number of visualization projects outside gaming are currently deploying this technology in areas such as architecture, 3D CAD, 3D scan, 3D web and 3D printing.