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Length-prefixed JSON is also well-suited for TCP applications, where a single "message" may be divided into arbitrary chunks, because the prefixed length tells the parser exactly how many bytes to expect before attempting to parse a JSON string. This example shows two length-prefixed JSON objects (with each length being the byte-length of the ...
---- If we'll be converting to a JSON object, we'll want to sort the keys so that the-- end result is deterministic.--local string_keys = {} local number_keys = {} local number_keys_must_be_strings = false local maximum_number_key for key in pairs (T) do if type (key) == 'string' then table.insert (string_keys, key) elseif type (key) == 'number ...
JSON was based on a subset of the JavaScript scripting language (specifically, Standard ECMA-262 3rd Edition—December 1999 [11]) and is commonly used with JavaScript, but it is a language-independent data format. Code for parsing and generating JSON data is readily available in many programming languages.
JsonML, the JSON Markup Language is a lightweight markup language used to map between XML (Extensible Markup Language) and JSON (JavaScript Object Notation). It converts an XML document or fragment into a JSON data structure for ease of use within JavaScript environments such as a web browser , allowing manipulation of XML data without the ...
Prior to Flutter 2.0, developers could only target Android, iOS and the web. Flutter 2.0 released support for macOS, Linux, and Windows as a beta feature. [67] Flutter 2.10 released with production support for Windows [68] and Flutter 3 released production support for all desktop platforms. [69] It provides a framework, widgets, and tools.
JSON-LD is designed around the concept of a "context" to provide additional mappings from JSON to an RDF model. The context links object properties in a JSON document to concepts in an ontology. In order to map the JSON-LD syntax to RDF, JSON-LD allows values to be coerced to a specified type or to be tagged with a language.
Protocol Buffers (Protobuf) is a free and open-source cross-platform data format used to serialize structured data. It is useful in developing programs that communicate with each other over a network or for storing data.
Gson utilizes reflection, meaning that classes do not have to be modified to be serialized or deserialized. By default, a class only needs a defined default (no-args) constructor; however, this requirement can be circumvented (see Features).