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The extinction problem was a problem that could not be solved using the previous solution B − A − 2C. In order to answer the extinction problem correctly, one had to solve the problem directly and generate a novel solution. An incorrect solution to the extinction problem indicated the presence of the Einstellung effect. The problems after ...
In decision problem versions of the art gallery problem, one is given as input both a polygon and a number k, and must determine whether the polygon can be guarded with k or fewer guards. This problem is -complete, as is the version where the guards are restricted to the edges of the polygon. [10]
Archimedes's cattle problem (or the problema bovinum or problema Archimedis) is a problem in Diophantine analysis, the study of polynomial equations with integer solutions. Attributed to Archimedes , the problem involves computing the number of cattle in a herd of the sun god from a given set of restrictions.
First, you have to understand the problem. [2] After understanding, make a plan. [3] Carry out the plan. [4] Look back on your work. [5] How could it be better? If this technique fails, Pólya advises: [6] "If you cannot solve the proposed problem, try to solve first some related problem. Could you imagine a more accessible related problem?"
Permutations that lead to isomorphic solutions to the social golfer problem. The SGP is a challenging problem to solve for two main reasons: [2] First is the large search space resulting from the combinatorial and highly symmetrical nature of the problem.
The short-needle problem can also be solved without any integration, in a way that explains the formula for p from the geometric fact that a circle of diameter t will cross the distance t strips always (i.e. with probability 1) in exactly two spots. This solution was given by Joseph-Émile Barbier in 1860 [5] and is also referred to as "Buffon ...
The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1] [2] [3] It is one of the most famous tasks in the study of deductive reasoning. [4] An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other.
A key concept in epistemic logic, this problem highlights the importance of common knowledge. Some authors also refer to this as the Two Generals' Paradox, the Two Armies Problem, or the Coordinated Attack Problem. [1] [2] The Two Generals' Problem was the first computer communication problem to be proven to be unsolvable. [3]