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  2. Art gallery problem - Wikipedia

    en.wikipedia.org/wiki/Art_gallery_problem

    In decision problem versions of the art gallery problem, one is given as input both a polygon and a number k, and must determine whether the polygon can be guarded with k or fewer guards. This problem is -complete, as is the version where the guards are restricted to the edges of the polygon. [10]

  3. Archimedes's cattle problem - Wikipedia

    en.wikipedia.org/wiki/Archimedes's_cattle_problem

    Archimedes's cattle problem (or the problema bovinum or problema Archimedis) is a problem in Diophantine analysis, the study of polynomial equations with integer solutions. Attributed to Archimedes , the problem involves computing the number of cattle in a herd of the sun god from a given set of restrictions.

  4. Urn problem - Wikipedia

    en.wikipedia.org/wiki/Urn_problem

    In probability and statistics, an urn problem is an idealized mental exercise in which some objects of real interest (such as atoms, people, cars, etc.) are represented as colored balls in an urn or other container. One pretends to remove one or more balls from the urn; the goal is to determine the probability of drawing one color or another ...

  5. Buffon's needle problem - Wikipedia

    en.wikipedia.org/wiki/Buffon's_needle_problem

    The short-needle problem can also be solved without any integration, in a way that explains the formula for p from the geometric fact that a circle of diameter t will cross the distance t strips always (i.e. with probability 1) in exactly two spots. This solution was given by Joseph-Émile Barbier in 1860 [5] and is also referred to as "Buffon ...

  6. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1] [2] [3] It is one of the most famous tasks in the study of deductive reasoning. [4] An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other.

  7. General Problem Solver - Wikipedia

    en.wikipedia.org/wiki/General_Problem_Solver

    General Problem Solver (GPS) is a computer program created in 1957 by Herbert A. Simon, J. C. Shaw, and Allen Newell (RAND Corporation) intended to work as a universal problem solver machine. In contrast to the former Logic Theorist project, the GPS works with means–ends analysis .

  8. Brachistochrone curve - Wikipedia

    en.wikipedia.org/wiki/Brachistochrone_curve

    The curve of fastest descent is not a straight or polygonal line (blue) but a cycloid (red).. In physics and mathematics, a brachistochrone curve (from Ancient Greek βράχιστος χρόνος (brákhistos khrónos) 'shortest time'), [1] or curve of fastest descent, is the one lying on the plane between a point A and a lower point B, where B is not directly below A, on which a bead slides ...

  9. Two Generals' Problem - Wikipedia

    en.wikipedia.org/wiki/Two_Generals'_Problem

    A key concept in epistemic logic, this problem highlights the importance of common knowledge. Some authors also refer to this as the Two Generals' Paradox, the Two Armies Problem, or the Coordinated Attack Problem. [1] [2] The Two Generals' Problem was the first computer communication problem to be proven to be unsolvable. [3]