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The extinction problem was a problem that could not be solved using the previous solution B − A − 2C. In order to answer the extinction problem correctly, one had to solve the problem directly and generate a novel solution. An incorrect solution to the extinction problem indicated the presence of the Einstellung effect. The problems after ...
In decision problem versions of the art gallery problem, one is given as input both a polygon and a number k, and must determine whether the polygon can be guarded with k or fewer guards. This problem is -complete, as is the version where the guards are restricted to the edges of the polygon. [10]
Archimedes's cattle problem (or the problema bovinum or problema Archimedis) is a problem in Diophantine analysis, the study of polynomial equations with integer solutions. Attributed to Archimedes , the problem involves computing the number of cattle in a herd of the sun god from a given set of restrictions.
The short-needle problem can also be solved without any integration, in a way that explains the formula for p from the geometric fact that a circle of diameter t will cross the distance t strips always (i.e. with probability 1) in exactly two spots. This solution was given by Joseph-Émile Barbier in 1860 [5] and is also referred to as "Buffon ...
A key concept in epistemic logic, this problem highlights the importance of common knowledge. Some authors also refer to this as the Two Generals' Paradox, the Two Armies Problem, or the Coordinated Attack Problem. [1] [2] The Two Generals' Problem was the first computer communication problem to be proven to be unsolvable. [3]
Sleeping Beauty receives no new non-self-locating information throughout the experiment because she is told the details of the experiment. Since her credence before the experiment is P(Heads) = 1/2, she ought to continue to have a credence of P(Heads) = 1/2 since she gains no new relevant evidence when she wakes up during the experiment.
The problem is used as a toy problem for computer science. It can be solved with an expert system such as CLIPS. The example set of rules that CLIPS provides is somewhat fragile in that naive changes to the rulebase that might seem to a human of average intelligence to make common sense can cause the engine to fail to get the monkey to reach ...
In probability and statistics, an urn problem is an idealized mental exercise in which some objects of real interest (such as atoms, people, cars, etc.) are represented as colored balls in an urn or other container. One pretends to remove one or more balls from the urn; the goal is to determine the probability of drawing one color or another ...