enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    This becomes especially important in more "exotic" setups like ultra-wide monitor or triple-monitor gaming. Field of view (FOV) in 16:9 video game with Hor+ scaling at 16:9 FOV in 16:9 video game with Hor+ scaling at 16:10 resolution

  3. List of monochrome and RGB color formats - Wikipedia

    en.wikipedia.org/wiki/List_of_monochrome_and_RGB...

    The test chart shows the full 256 levels of the red, green, and blue (RGB) primary colors and cyan, magenta, and yellow complementary colors, along with a full 256-level grayscale. Gradients of RGB intermediate colors (orange, lime green, sea green, sky blue, violet, and fuchsia), and a full hue spectrum are also present.

  4. DCI-P3 - Wikipedia

    en.wikipedia.org/wiki/DCI-P3

    Apple's implementation, known as Display P3, uses a D65 white point, and uses the sRGB tone reproduction curve (sometimes referred to as gamma). In 2016, the UHD Alliance announced their specifications for Ultra HD Premium which requires devices to display at least 90% of the DCI-P3 color space (in area, not volume).

  5. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The graphics display resolution is influenced by the aspect ratio, which is the ratio of the width to the height of the display. The aspect ratio determines how the image is scaled and stretched or cropped to fit the screen. The most common aspect ratios for graphics displays are 4:3, 16:10 (equal to 8:5), 16:9, and "21:9". The aspect ratio ...

  6. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g., red indicates a 4:3 ratio). This article lists computer monitor, television, digital film, and other graphics display resolutions that are in common use. Most of them use certain preferred numbers.

  7. sRGB - Wikipedia

    en.wikipedia.org/wiki/SRGB

    sRGB is a standard numerical encoding of colors, based on the RGB (red, green, blue) color space, for use on monitors, printers, and the World Wide Web.It was initially proposed by HP and Microsoft in 1996 [2] and became an official standard of the International Electrotechnical Commission (IEC) as IEC 61966-2-1:1999. [1]

  8. RGB color model - Wikipedia

    en.wikipedia.org/wiki/RGB_color_model

    It consists of three signals—red, green, and blue—carried on three separate cables/pins. RGB signal formats are often based on modified versions of the RS-170 and RS-343 standards for monochrome video. This type of video signal is widely used in Europe since it is the best quality signal that can be carried on the standard SCART connector.

  9. List of color palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_color_palettes

    The first row is reserved for a page header and attributes are set with control codes which each occupy one character position giving a maximum resolution of 78×72. Apple II (1977) "Low" (text block) 16-color, "high resolution" (140x192 bitmap) 6-color and "double high" 16-color (NTSC artifact based; actually 280×192 monochrome) graphic modes.