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Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]
In C#, class methods, indexers, properties and events can all be overridden. Non-virtual or static methods cannot be overridden. The overridden base method must be virtual, abstract, or override. In addition to the modifiers that are used for method overriding, C# allows the hiding of an inherited property or method.
Multiple inheritance where one class can have more than one superclass and inherit features from all parent classes. "Multiple inheritance ... was widely supposed to be very difficult to implement efficiently. For example, in a summary of C++ in his book on Objective C, Brad Cox actually claimed that adding multiple inheritance to C++ was ...
In OCaml, parent classes are specified individually in the body of the class definition. Methods (and attributes) are inherited in the same order, with each newly inherited method overriding any existing methods. OCaml chooses the last matching definition of a class inheritance list to resolve which method implementation to use under ambiguities.
The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1]
A notable language in which this is a fairly common paradigm is C++. C# supports return type covariance as of version 9.0. [1] Covariant return types have been (partially) allowed in the Java language since the release of JDK5.0, [2] so the following example wouldn't compile on a previous release:
C# and VB.NET like Java have "sealed" and "Not Inheritable" class declaration keywords to prohibit inheritance, and require a subclass to use keyword "override" on overriding methods, [3] the same solution later adopted by Scala. Scala require a subclass to use keyword "override" explicitly in order to override a parent class method. In the ...
The g++ compiler implements the multiple inheritance of the classes B1 and B2 in class D using two virtual method tables, one for each base class. (There are other ways to implement multiple inheritance, but this is the most common.) This leads to the necessity for "pointer fixups", also called thunks, when casting. Consider the following C++ code: