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  2. List of rendering APIs - Wikipedia

    en.wikipedia.org/wiki/List_of_rendering_APIs

    Rendering APIs typically provide just enough functionality to abstract a graphics accelerator, focussing on rendering primitives, state management, command lists/command buffers; and as such differ from fully fledged 3D graphics libraries, 3D engines (which handle scene graphs, lights, animation, materials etc.), and GUI frameworks; Some provide fallback software rasterisers, which were ...

  3. Video4Linux - Wikipedia

    en.wikipedia.org/wiki/Video4Linux

    Video4Linux (V4L for short) is a collection of device drivers and an API for supporting realtime video capture on Linux systems. [1] It supports many USB webcams, TV tuners, and related devices, standardizing their output, so programmers can easily add video support to their applications.

  4. List of codecs - Wikipedia

    en.wikipedia.org/wiki/List_of_codecs

    HEVC (High Efficiency Video Coding, H.265, MPEG-H part 2) x265 (encoder only) Versatile Video Coding (H.266, VVC) VVC Test Model (VTM reference software for VVC; open source) Fraunhofer Versatile Video Decoder (open source; decoder only) Fraunhofer Versatile Video Encoder (open source; encoder only) FFmpeg (decoder only)

  5. Web API - Wikipedia

    en.wikipedia.org/wiki/Web_API

    An example of a popular web API is the Astronomy Picture of the Day API operated by the American space agency NASA. It is a server-side API used to retrieve photographs of space or other images of interest to astronomers, and metadata about the images. According to the API documentation, [15] the API has one endpoint:

  6. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices.

  7. Comparison of video container formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_video...

    Some containers only support a restricted set of video formats: DMF only supports MPEG-4 Visual ASP with DivX profiles. EVO only supports MPEG-4 AVC, MPEG-1 Video, MPEG-2 Video and VC-1. F4V only supports MPEG-4 AVC, MPEG-4 Visual and H.263. FLV only supports MPEG-4 Visual, VP6, Sorenson Spark and Screen Video. MPEG-4 AVC in FLV is possible ...

  8. GenICam - Wikipedia

    en.wikipedia.org/wiki/GenICam

    GenICam (abbreviated for Generic Interface for Cameras) is a generic programming interface for machine vision (industrial) cameras. The goal of the standard is to decouple industrial camera interfaces technology (such as GigE Vision, USB3 Vision, CoaXPress or Camera Link) from the user application programming interface (API).

  9. Video coding format - Wikipedia

    en.wikipedia.org/wiki/Video_coding_format

    A video coding format [a] (or sometimes video compression format) is a content representation format of digital video content, such as in a data file or bitstream. It typically uses a standardized video compression algorithm, most commonly based on discrete cosine transform (DCT) coding and motion compensation .