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  2. Forgotten Realms: Demon Stone - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms:_Demon_Stone

    NA: December 9, 2004. AU: December 17, 2004 [4] EU: February 11, 2005. Genre (s) Action role-playing, hack and slash. Mode (s) Single-player. Forgotten Realms: Demon Stone is an action role-playing video game released in 2004 for PlayStation 2, Xbox and Microsoft Windows. It is set in the Forgotten Realms campaign setting for Dungeons & Dragons ...

  3. Forgotten Realms - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms

    Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1] Several years later, it was published for the D&D game as a series of magazine ...

  4. List of Forgotten Realms novels - Wikipedia

    en.wikipedia.org/wiki/List_of_Forgotten_Realms...

    The Crystal Shard (paperback, January 1988, ISBN 978-0-88038-535-0) Streams of Silver (paperback, January 1989, ISBN 978-0-88038-672-2) The Halfling's Gem (paperback, January 1990, ISBN 978-0-88038-901-3) The Crystal Shard was the second Forgotten Realms novel ever published, and the first by R. A. Salvatore.

  5. Strixhaven: A Curriculum of Chaos - Wikipedia

    en.wikipedia.org/wiki/Strixhaven:_A_Curriculum...

    First published. December 7, 2021. Strixhaven: A Curriculum of Chaos is a sourcebook, published in December 2021, that details the Strixhaven campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game. The plane of Arcavios and its magical university Strixhaven were originally created for the Magic: The Gathering ...

  6. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.

  7. Magic of Faerûn - Wikipedia

    en.wikipedia.org/wiki/Magic_of_Faerûn

    This 192-page book begins with a one-page introduction written from the perspective of the fictional character Khelben "Blackstaff" Arunsun.. Chapter 1: Understanding Magic, on pages 4–11, describes the nature of magic in the Forgotten Realms, including the deities who most represent magic: Mystryl, Mystra, and Midnight, Azuth, Savras, Shar, and Velsharoon.

  8. Strixhaven: School of Mages - Wikipedia

    en.wikipedia.org/wiki/Strixhaven:_School_of_Mages

    At the center of the university is the library known as the Biblioplex. [7] [8] This library contains both the Hall of Oracles and the Mystical Archive.This archive "is said to contain a copy of every spell ever created in the Multiverse"; [7] this provides a lore explanation for the Mystical Archive cards where "all the uncommons are reprints of Standard-legal instants and sorceries, while ...

  9. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    The original D&D was published as a box set in 1974 and features only a handful of the elements for which the game is known today: just three character classes (fighting-man, magic-user, and cleric); four races (human, dwarf, elf, and hobbit); only a few monsters; only three alignments (lawful, neutral, and chaotic).