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Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.
Name Latest stable release Developer License Operating system or environment Construct Animate (software) 26 March 2024: Scirra Trialware: Web application
The following is a list of 3D animation software that have articles in Wikipedia. Title License Release date ... Blender: GPL v2 or later January 2, 1994: ongoing Bryce:
Free and open-source software portal; This is a category of articles relating to 3D animation software which can be freely used, copied, studied, modified, and redistributed by everyone that obtains a copy: "free software" or "open source software".
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.
Animations for non-interactive media, such as feature films and video, can take much more time to render. [4] Non-real-time rendering enables the leveraging of limited processing power in order to obtain higher image quality. Rendering times for individual frames may vary from a few seconds to several days for complex scenes.
Squigglevision is a method of computer animation in which the outlines of shapes are made to wiggle and undulate, emulating the effect of sketchily hand-drawn animation. Tom Snyder of Tom Snyder Productions invented the technique, which his animation studio Soup2Nuts subsequently used in Dr. Katz, Professional Therapist in 1995, and in Dick and Paula Celebrity Special, the first season of Home ...
Maya and Houdini are two other commercial 3D computer graphics programs that allow for fluid animation. Blender is an open-source 3D computer graphics program that utilized a particle-based Lattice Boltzmann method for animating fluids [13] until the integration of the open-source mantaflow project in 2020 with a wide range of Navier-Stokes ...