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  2. Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(computer_graphics)

    Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry .

  3. Sutherland–Hodgman algorithm - Wikipedia

    en.wikipedia.org/wiki/Sutherland–Hodgman_algorithm

    Note that if the subject polygon was concave at vertices outside the clipping polygon, the new polygon may have coincident (i.e., overlapping) edges – this is acceptable for rendering, but not for other applications such as computing shadows. All steps for clipping concave polygon 'W' with a 5-sided convex polygon

  4. Cohen–Sutherland algorithm - Wikipedia

    en.wikipedia.org/wiki/Cohen–Sutherland_algorithm

    The outcode will have 4 bits for two-dimensional clipping, or 6 bits in the three-dimensional case. The first bit is set to 1 if the point is above the viewport. The bits in the 2D outcode represent: top, bottom, right, left. For example, the outcode 1010 represents a point that is top-right of the viewport.

  5. Line clipping - Wikipedia

    en.wikipedia.org/wiki/Line_clipping

    The Nicholl–Lee–Nicholl algorithm is a fast line-clipping algorithm that reduces the chances of clipping a single line segment multiple times, as may happen in the Cohen–Sutherland algorithm. The clipping window is divided into a number of different areas, depending on the position of the initial point of the line to be clipped.

  6. Clip coordinates - Wikipedia

    en.wikipedia.org/wiki/Clip_coordinates

    The clip coordinate system is a homogeneous coordinate system in the graphics pipeline that is used for clipping. [1]Objects' coordinates are transformed via a projection transformation into clip coordinates, at which point it may be efficiently determined on an object-by-object basis which portions of the objects will be visible to the user.

  7. Cyrus–Beck algorithm - Wikipedia

    en.wikipedia.org/wiki/Cyrus–Beck_algorithm

    Cyrus–Beck is a general algorithm and can be used with a convex polygon clipping window, unlike Cohen-Sutherland, which can be used only on a rectangular clipping area. Here the parametric equation of a line in the view plane is p ( t ) = t p 1 + ( 1 − t ) p 0 {\displaystyle \mathbf {p} (t)=t\mathbf {p} _{1}+(1-t)\mathbf {p} _{0}} where 0 ...

  8. Nicholl–Lee–Nicholl algorithm - Wikipedia

    en.wikipedia.org/wiki/Nicholl–Lee–Nicholl...

    Using the Nicholl–Lee–Nicholl algorithm, the area around the clipping window is divided into a number of different areas, depending on the position of the initial point of the line to be clipped. This initial point should be in three predetermined areas; thus the line may have to be translated and/or rotated to bring it into the desired region.

  9. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    The value of the line function at this midpoint is the sole determinant of which point should be chosen. The adjacent image shows the blue point (2,2) chosen to be on the line with two candidate points in green (3,2) and (3,3). The black point (3, 2.5) is the midpoint between the two candidate points.