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Sam Fisher was created for the video game Tom Clancy's Splinter Cell.He initially worked for the National Security Agency in the organization's "Third Echelon" program. His design was created by lead character artist Martin Caya.
Metal Gear 2: Solid Snake [b] is a 1990 action-adventure stealth video game [c] developed and published by Konami for the MSX2 computer platform. It serves as a sequel to the MSX2 version of the original Metal Gear, written and designed by series's creator Hideo Kojima, who conceived the game in response to Snake's Revenge, a separately-produced sequel that was being developed at the time for ...
Solid Snake (Japanese: ソリッド・スネーク, Hepburn: Soriddo Sunēku) is a fictional character from the Metal Gear series created by Hideo Kojima and developed and published by Konami, appearing as the main protagonist in many of the games of the series.
Due to his role as a double agent, he has been affiliated with various antagonists, including as Liquid Snake's right-hand man in FOXHOUND in Metal Gear Solid, Solidus Snake's right-hand man and the Patriots' agent. in Metal Gear Solid 2, as Naked Snake's rival and the Philosophers' triple agent in Metal Gear Solid 3.
Third-party characters, including Solid Snake and Sonic the Hedgehog, were considered as well. Snake's creator, Hideo Kojima , requested it, but it was too late in development. Time restraints similarly affected Sonic's inclusion according to Yuji Naka . [ 11 ]
Metal Gear Solid HD Collection [b] is a compilation of remastered ports of Metal Gear video games released for PlayStation 3 and Xbox 360 in 2011 and PlayStation Vita in 2012. . The compilation contains Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater on all three platforms, plus Metal Gear Solid: Peace Walker on the home console versions (outside Japan), with the ...
During the making of Metal Gear Solid 3: Snake Eater, Hideo Kojima asked Shinkawa to make Naked Snake similar to Solid Snake, but with the differences that unlike Solid Snake, Naked Snake was a rookie and thus acted more naive. Shinkawa stated having no difficulties in designing Naked Snake as basically a revised version of Solid Snake.
As a result, Kojima began work on his own sequel, Metal Gear 2: Solid Snake, and the two were both released in 1990. Kojima's game would not be released overseas in North America and Europe until its inclusion in Metal Gear Solid 3: Subsistence (2006). [52] [53] Metal Gear 2: Solid Snake was a commercial success. The game has received positive ...
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