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Torque 3D, version 1.2, was released as open-source software under the MIT License on September 20, 2012, and is being actively maintained, the current version being 4.0.3. [14] Originating as a successor to Torque Game Engine Advanced (TGEA), Torque 3D features PhysX support, modern shader features, an advanced deferred lighting model, as well ...
TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [ 2 ]
Since the 1980s, [1] [5] [10] racing suits have been customized to prominently feature the sponsors of drivers and teams, leading to designs similar to those of the race cars. [1] [5] [10] [32] For fire suits, the material used to make the sponsor patches must also be fire proof, adding additional weight to the suit.
Special paint schemes are one-time or limited time variations on a race car's typical appearance. Their use has historically been largely confined to NASCAR stock car racing, partially due to the much larger surface area of a stock car, and longer season, but have entered the IndyCar in a limited fashion.
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RaceRoom Racing Experience is a free-to-play racing simulator for Microsoft Windows, developed by KW Studios (formerly known as SimBin Studios and Sector3 Studios) and published by RaceRoom Entertainment AG. Their aim is to provide an authentic racing experience through detailed car and track models as well as realistic car behaviour and sounds.
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For macOS, Affinity Designer is able to open version 10 & MX Freehand files. [4] Adobe Illustrator is a commonly-used editor because of Adobe's market dominance, but is more expensive than other similar products. [5] It is primarily developed consistently in line with other Adobe products and is best integrated with Adobe's Creative Suite packages.