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Setting of the Dungeons & Dragons RPG, initially the Known World. [1] The Isle of Dread [1] 1981 [1] G N V Narnia: C. S. Lewis: Setting for The Chronicles of Narnia series of children's novels. The Lion, the Witch and the Wardrobe: 1950: N T R P F Neverland: J. M. Barrie: A fictional island, home to Peter Pan. Peter Pan; or, the Boy Who Wouldn ...
Nevertheless, "fairy" has come to be used as a kind of umbrella term in folklore studies, grouping comparable types of supernatural creatures since at least the 1970s. [1] The following list is a collection of individual traditions which have been grouped under the "fairy" moniker in the citation given.
The Manual of the Planes (abbreviated MoP [1]) is a manual for the Dungeons & Dragons role-playing game.This text addresses the planar cosmology of the game universe.. The original book (for use with Advanced Dungeons & Dragons 1st Edition) was published in 1987 by TSR, Inc. [2]
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This is a navigational list of deities exclusively from fictional works, organized primarily by media type then by title of the fiction work, series, franchise or author. . This list does not include deities worshipped by humans in real life that appear in fictional works unless they are distinct enough to be mentioned in a Wikipedia article separate from the articles for the entities they are ...
The Wild Beyond the Witchlight is designed to take player characters from level 1 to level 8 in the first 5th Edition adventure set in the Feywild.It is setting neutral allowing the Dungeon Master to transition the players from any starting location to the Prismeer, a Feywild domain of delight, via the Witchlight Carnival with two plot hook options.
Both Polygon and SyFy Wire highlighted that Monsters of the Multiverse is an indication of the future design direction of Dungeons & Dragons. [5] [30] Charlie Hall, for Polygon, commented on the previous "edition wars" when Dungeons & Dragons "transitioned from 3rd edition, to 3.5, to 4th edition. Instead, it appears that Wizards will be taking ...
[2] [3] This distinguishes the genre from novels that tie in with a game, like those set in the world of Dungeons & Dragons; books that are actual games, such as the choose-your-own-adventure Fighting Fantasy type of publication; or games that are literarily described, like MUDs and interactive fiction. Typically, the main character in a LitRPG ...