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The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as or a ∥b.
A projection on a vector space is a linear operator : such that =.. When has an inner product and is complete, i.e. when is a Hilbert space, the concept of orthogonality can be used.
The Rodrigues vector (sometimes called the Gibbs vector, with coordinates called Rodrigues parameters) [3] [4] can be expressed in terms of the axis and angle of the rotation as follows: = ^ This representation is a higher-dimensional analog of the gnomonic projection , mapping unit quaternions from a 3-sphere onto the 3-dimensional pure ...
In such a presentation, the notions of length and angle are defined by means of the dot product. The length of a vector is defined as the square root of the dot product of the vector by itself, and the cosine of the (non oriented) angle between two vectors of length one is defined as their dot product. So the equivalence of the two definitions ...
Vector projection, also known as vector resolute or vector component, a linear mapping producing a vector parallel to a second vector; Vector-valued function, a function that has a vector space as a codomain; Vectorization (mathematics), a linear transformation that converts a matrix into a column vector
If 0° ≤ θ ≤ 90°, as in this case, the scalar projection of a on b coincides with the length of the vector projection. Vector projection of a on b (a 1), and vector rejection of a from b (a 2). In mathematics, the scalar projection of a vector on (or onto) a vector , also known as the scalar resolute of in the direction of , is given by:
A cylindrical vector is specified by a distance in the xy-plane, an angle, and a distance from the xy-plane (a height). The first distance, usually represented as r or ρ (the Greek letter rho), is the magnitude of the projection of the vector onto the xy-plane.
Note: This page uses common physics notation for spherical coordinates, in which is the angle between the z axis and the radius vector connecting the origin to the point in question, while is the angle between the projection of the radius vector onto the x-y plane and the x axis. Several other definitions are in use, and so care must be taken ...