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  2. Rounding - Wikipedia

    en.wikipedia.org/wiki/Rounding

    3.25 RPSP to 1/2 ⇒ result is 3.5; 3.5 round-half-to-even to 1 ⇒ result is 4 (wrong) If the erroneous middle step is removed, the final rounding to integer rounds 3.25 to the correct value of 3. RPSP is implemented in hardware in IBM zSeries and pSeries.

  3. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    For tie-breaking, Python 3 uses round to even: round(1.5) and round(2.5) both produce 2. [123] Versions before 3 used round-away-from-zero: round(0.5) is 1.0, round(-0.5) is −1.0. [124] Python allows Boolean expressions with multiple equality relations in a manner that is consistent with general use in mathematics.

  4. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    Round-to-nearest: () is set to the nearest floating-point number to . When there is a tie, the floating-point number whose last stored digit is even (also, the last digit, in binary form, is equal to 0) is used.

  5. Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Machine_epsilon

    This alternative definition is significantly more widespread: machine epsilon is the difference between 1 and the next larger floating point number.This definition is used in language constants in Ada, C, C++, Fortran, MATLAB, Mathematica, Octave, Pascal, Python and Rust etc., and defined in textbooks like «Numerical Recipes» by Press et al.

  6. 68–95–99.7 rule - Wikipedia

    en.wikipedia.org/wiki/68–95–99.7_rule

    1 in 390 682 215 445: Every 1.07 billion years (four occurrences in history of Earth) μ ± 7.5σ: 0.999 999 999 999 936: 6.382 × 10 −14 = 63.82 ppq: 1 in 15 669 601 204 101: Once every 43 billion years (never in the history of the Universe, twice in the future of the Local Group before its merger) μ ± 8σ: 0.999 999 999 999 999: 1.244 × ...

  7. Xiaolin Wu's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Xiaolin_Wu's_line_algorithm

    function plot (x, y, c) is plot the pixel at (x, y) with brightness c (where 0 ≤ c ≤ 1) // integer part of x function ipart (x) is return floor (x) function round (x) is return ipart (x + 0.5) // fractional part of x function fpart (x) is return x-ipart (x) function rfpart (x) is return 1-fpart (x) function drawLine (x0, y0, x1, y1) is boolean steep:= abs (y1-y0) > abs (x1-x0) if steep ...

  8. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    For example, the following algorithm is a direct implementation to compute the function A(x) = (x−1) / (exp(x−1) − 1) which is well-conditioned at 1.0, [nb 12] however it can be shown to be numerically unstable and lose up to half the significant digits carried by the arithmetic when computed near 1.0.

  9. Truncation - Wikipedia

    en.wikipedia.org/wiki/Truncation

    However, for negative numbers truncation does not round in the same direction as the floor function: truncation always rounds toward zero, the function rounds towards negative infinity. For a given number x ∈ R − {\displaystyle x\in \mathbb {R} _{-}} , the function ceil {\displaystyle \operatorname {ceil} } is used instead