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In September 2019, Nintendo launched the Nintendo Switch Lite, a handheld-only version of the system. By the end of 2020, total Nintendo Switch family units had outsold the lifetime sales of the Nintendo 3DS, its handheld console predecessor, by selling nearly 80 million units. [2] As of September 30, 2024, 146.04 million Nintendo Switch ...
Nintendo DS: Handheld Nintendo: 2004 154.02 million [20] Nintendo Switch # Hybrid Nintendo: 2017 146.04 million [20] [note 1] Game Boy & Game Boy Color: Handheld Nintendo: 1989, 1998 118.69 million [20] [note 2] PlayStation 4: Home Sony: 2013 117.2 million [22] PlayStation: Home Sony: 1994 102.49 million [23] Wii: Home Nintendo: 2006 101.63 ...
Nintendo Nintendo DS: November 21, 2004 <59,930,000 [7] September 2013 Nintendo Switch # March 3, 2017 56,110,000 [6] September 30, 2024 Sony PlayStation 2: October 26, 2000 50,000,000 [30] March 2007 Nintendo Wii: November 19, 2006 <48,640,000 [7] March 2015 Game Boy and Game Boy Color: July 31, 1989 <44,060,000 [7] March 2002 Game Boy Advance ...
TOKYO (Reuters) -Japan's Nintendo on Thursday said it sold 3.91 million units of its Switch console in the April-June quarter, exceeding sales in the same period a year earlier, boosted by the ...
The Nintendo Switch is in its eighth year after sales began, with more than 140 million already sold. Nintendo reports trailing profit as sales of aging Switch game console slide Skip to main content
Nintendo said sales of its aging Switch console almost halved in the April-June first quarter and profit slumped, falling far short of estimates. The Kyoto-based gaming company sold just 2.1 ...
The Nintendo DS proved to be a highly profitable system and went on to become the second-best selling video game console of all time with more than 154 million units, inclusive of subsequent iterations, sold by September 2014. [44] [45] In June 2004, Iwata sought a conference with Dr. Ryuta Kawashima about a game that could appeal to non-gamers.
The design of the Switch was aimed to bridge the polarization of the gaming market at the time, creating a device that could play "leisurely" video games along with games that are aimed to be played "deeply", according to Shinya Takahashi and Yoshiaki Koizumi, general manager and deputy general manager of Nintendo's Entertainment Planning ...