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  2. Complementary event - Wikipedia

    en.wikipedia.org/wiki/Complementary_event

    For example, if a typical coin is tossed and one assumes that it cannot land on its edge, then it can either land showing "heads" or "tails." Because these two outcomes are mutually exclusive (i.e. the coin cannot simultaneously show both heads and tails) and collectively exhaustive (i.e. there are no other possible outcomes not represented ...

  3. Matching pennies - Wikipedia

    en.wikipedia.org/wiki/Matching_pennies

    If one penny is heads and the other tails, Odd wins and keeps both coins. Matching pennies is a non-cooperative game studied in game theory. It is played between two players, Even and Odd. Each player has a penny and must secretly turn the penny to heads or tails. The players then reveal their choices simultaneously.

  4. Gambler's fallacy - Wikipedia

    en.wikipedia.org/wiki/Gambler's_fallacy

    While a run of five heads has a probability of ⁠ 1 / 32 ⁠ = 0.03125 (a little over 3%), the misunderstanding lies in not realizing that this is the case only before the first coin is tossed. After the first four tosses in this example, the results are no longer unknown, so their probabilities are at that point equal to 1 (100%).

  5. Two-up - Wikipedia

    en.wikipedia.org/wiki/Two-up

    The call given by the boxer when all bets are placed and the coins are now ready to be tossed. "Barred" The call when an illegal spin has occurred - the coins have not been thrown higher than the head, or did not rotate in the air. Cockatoo A look-out who warns players of imminent police raids. Dates from the time when playing two-up was illegal.

  6. Odds and evens (hand game) - Wikipedia

    en.wikipedia.org/wiki/Odds_and_evens_(hand_game)

    Odds and evens is a simple game of chance and hand game, involving two people simultaneously revealing a number of fingers and winning or losing depending on whether they are odd or even, or alternatively involving one person picking up coins or other small objects and hiding them in their closed hand, while another player guesses whether they have an odd or even number.

  7. Collectively exhaustive events - Wikipedia

    en.wikipedia.org/wiki/Collectively_exhaustive_events

    One example of an event that is both collectively exhaustive and mutually exclusive is tossing a coin. The outcome must be either heads or tails, or p (heads or tails) = 1, so the outcomes are collectively exhaustive. When heads occurs, tails can't occur, or p (heads and tails) = 0, so the outcomes are also mutually exclusive.

  8. Pitching pennies - Wikipedia

    en.wikipedia.org/wiki/Pitching_pennies

    Pitching pennies is a game played with coins. Players take turns to throw a coin at a wall, from some distance away, and the coin which lands closest to the wall is the winner. In Britain the game is also known as pap, penny up or penny up the wall and it is referred to as pitch-and-toss in Rudyard Kipling's poem If—.

  9. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.