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Markus Persson founded Mojang Studios in 2009.. Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. [4] [5] He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister.
Minecraft Earth was an augmented reality sandbox game developed by Mojang Studios and published by Xbox Game Studios. A spin-off of the video game Minecraft, it was first announced in May 2019, and was available on Android, iOS, and iPadOS. The game allowed players to interact with the world and build Minecraft-style structures and objects that ...
On October 13, 2012, the first video gameplay of 0x10 c was released by Persson on the game's website. [13] On October 26, 2012, the first multiplayer test was uploaded to the website from Twitch.TV. [ 14 ]
Mojang held the first Minecon from 18–19 November 2011 to celebrate its full release, and subsequently made it an annual event. [20] Following this, on 11 December 2011, Persson transferred creative control of Minecraft to Jens Bergensten and began working on another game title, 0x10c , although he reportedly abandoned the project around 2013.
Minecraft: The Story of Mojang is a 2012 documentary film produced by 2 Player Productions and directed by Paul Owens. It is about the first year of Mojang, the development company founded by game designer Markus "Notch" Persson, and the development and release of Persson's game Minecraft.
The game was worked on over multiple months and used bits of code taken from other Mojang projects. Pettersson credits Minecraft Pocket Edition programmer Aron Nieminen as his programming mentor. [5] It is the first game developed by Mojang that is released on Steam, [8] although Mojang published Oxeye Game Studio's Cobalt on
Gridiron! was released as the company's first game later in 1986 for the Amiga, Atari ST, and Commodore 64 systems. [5] [6] The initial release of a few hundred copies distributed in plastic bags was sold out within one week, to the surprise of Bethesda Softworks. [5] Early games scored respectably in the gaming press. [11]
Bergensten started programming his first games at 11 years old, using BASIC and Turbo Pascal. [12] By age 21, he was a mapper and modder for the first-person shooter game Quake III Arena. [13] He worked as a C++ and Java programmer for the game developer Korkeken Interactive Studio, which went bankrupt and became Oblivion Entertainment. [14]