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A symbol was essentially a unique named item, written as an alphanumeric string in source code, and used either as a variable name or as a data item in symbolic processing. For example, the list (FOO (BAR 1) 2) contains three elements: the symbol FOO, the list (BAR 1), and the number 2.
Procedural programming is a programming paradigm, classified as imperative programming, [1] that involves implementing the behavior of a computer program as procedures (a.k.a. functions, subroutines) that call each other. The resulting program is a series of steps that forms a hierarchy of calls to its constituent procedures.
Function (computer programming) In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit[1] of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. [2] The primary purpose is to allow for the ...
Scheme (programming language) Scheme is a dialect of the Lisp family of programming languages. Scheme was created during the 1970s at the MIT Computer Science and Artificial Intelligence Laboratory (MIT CSAIL) and released by its developers, Guy L. Steele and Gerald Jay Sussman, via a series of memos now known as the Lambda Papers. It was the ...
Process (computing) In computing, a process is the instance of a computer program that is being executed by one or many threads. There are many different process models, some of which are light weight, but almost all processes (even entire virtual machines) are rooted in an operating system (OS) process which comprises the program code ...
Parameter (computer programming) In computer programming, a parameter or a formal argument is a special kind of variable used in a subroutine to refer to one of the pieces of data provided as input to the subroutine. [a][1] These pieces of data are the values [2][3][4] of the arguments (often called actual arguments or actual parameters) with ...
A programming paradigm is a relatively high-level way to conceptualize and structure the implementation of a computer program. A programming language can be classified as supporting one or more paradigms. [1] Paradigms are separated along and described by different dimensions of programming. Some paradigms are about implications of the ...
List scheduling is a greedy algorithm for Identical-machines scheduling. The input to this algorithm is a list of jobs that should be executed on a set of m machines. The list is ordered in a fixed order, which can be determined e.g. by the priority of executing the jobs, or by their order of arrival. The algorithm repeatedly executes the ...