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  2. Valve Anti-Cheat - Wikipedia

    en.wikipedia.org/wiki/Valve_Anti-Cheat

    Valve Anti-Cheat (VAC) is an anti-cheat tool developed by Valve as a component of the Steam platform, first released with Counter-Strike in 2002.. When the software detects a cheat on a player's system, it will ban them in the future, possibly days or weeks after the original detection. [1]

  3. Call Of Duty League Players Speak Out Against Servers - AOL

    www.aol.com/news/call-duty-league-players-speak...

    With the "Call of Duty" postseason approaching, and the championship looming in the near distance, the server issues desperately need to be addressed for competitions.

  4. Call of Duty - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty

    Call of Duty is a military first-person shooter video game series and media franchise published by Activision, starting in 2003. The games were first developed by Infinity Ward, then by Treyarch and Sledgehammer Games. Several spin-off and handheld games were made by other developers.

  5. Call of Duty Online - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty_Online

    Call of Duty Online (also known as CODOL, CODO, and Call of Duty: Online, Chinese: 使命召唤Online; pinyin: Shǐmìng zhàohuàn Online) was a free, online first-person shooter video game developed by Raven Shanghai and Activision Shanghai Studio.

  6. Call of Duty: Warzone - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_Warzone

    Call of Duty: Warzone [a] was a 2020 free-to-play battle royale first-person shooter game developed by Raven Software and Infinity Ward and published by Activision.It was released on March 10, 2020, for PlayStation 4, Windows, and Xbox One as part of Call of Duty: Modern Warfare (2019) and was subsequently connected to Call of Duty: Black Ops Cold War (2020) and Call of Duty: Vanguard (2021 ...

  7. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.Players often infer "bad netcodes" when they experience lag or when their inputs are dropped.

  8. Always-on DRM - Wikipedia

    en.wikipedia.org/wiki/Always-on_DRM

    Always-on DRM can be circumvented mainly by the use of custom servers made by the game's community [32] via reverse engineering game clients and studying how they communicate with servers, then re-implementing those functions on a custom server. The success-rate of such efforts is contingent on several factors, such as how much of a game’s ...

  9. Call of Duty (video game) - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty_(video_game)

    Call of Duty Classic is a downloadable version of Call of Duty for Xbox 360 and PlayStation 3, featuring HD resolutions. [33] Tokens to download the game ahead of its release were sold along with special "Hardened" and "Prestige" editions of Call of Duty: Modern Warfare 2 , [ 33 ] and the game was publicly released on December 2, 2009.