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  2. 24 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/24_(puzzle)

    The 24 puzzle is an arithmetical puzzle in which the objective is to find a way to manipulate four integers so that the end result is 24. For example, for the numbers 4, 7, 8, 8, a possible solution is ( 7 − ( 8 ÷ 8 ) ) × 4 = 24 {\displaystyle (7-(8\div 8))\times 4=24} .

  3. Shikaku - Wikipedia

    en.wikipedia.org/wiki/Shikaku

    An initial configuration. A solution. Shikaku is played on a rectangular grid. Some of the squares in the grid are numbered. The objective is to divide the grid into rectangular and square pieces such that each piece contains exactly one number, and that number represents the area of the rectangle.

  4. Fillomino - Wikipedia

    en.wikipedia.org/wiki/Fillomino

    Fillomino is played on a rectangular grid with no standard size; the internal grid lines are often dotted. (When published as Allied Occupation in the World Puzzle Championship, the cells of the grid are circular, but this is purely an aesthetic concern.) Some cells of the grid start containing numbers, referred to as "givens".

  5. KenKen - Wikipedia

    en.wikipedia.org/wiki/KenKen

    As in Sudoku, the goal of each puzzle is to fill a grid with digits –– 1 through 4 for a 4×4 grid, 1 through 5 for a 5×5, 1 through 6 for a 6×6, etc. –– so that no digit appears more than once in any row or any column (a Latin square). Grids range in size from 3×3 to 9×9.

  6. MindTrap - Wikipedia

    en.wikipedia.org/wiki/MindTrap

    MindTrap is a series of lateral thinking puzzle games played by two individuals or teams. Invented in Canada, it is the main product of MindTrap Games, Inc., who license the game for manufacture by various companies including Outset Media, Blue Opal, the Great American Puzzle Factory, Pressman Toy Corporation, Spears Games and Winning Moves.

  7. Shakashaka - Wikipedia

    en.wikipedia.org/wiki/Shakashaka

    Shakashaka is played on a rectangular grid of white and black squares. Some black cells may contain a number. The objective of the puzzle is to place triangles in some of the white cells. There are four kinds of triangles which can be put in squares: In the resulting grid,

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  9. Kakuro - Wikipedia

    en.wikipedia.org/wiki/Kakuro

    The canonical Kakuro puzzle is played in a grid of filled and barred cells, "black" and "white" respectively. Puzzles are usually 16×16 in size, although these dimensions can vary widely. Apart from the top row and leftmost column which are entirely black, the grid is divided into "entries"—lines of white cells—by the black cells.

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