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The options are the possible answers that the examinee can choose from, with the correct answer called the key and the incorrect answers called distractors. [4] Only one answer may be keyed as correct. This contrasts with multiple response items in which more than one answer may be keyed as correct.
The answer to the first question is 2 / 3 , as is shown correctly by the "simple" solutions. But the answer to the second question is now different: the conditional probability the car is behind door 1 or door 2 given the host has opened door 3 (the door on the right) is 1 / 2 .
They are questions that are often asked to obtain a specific answer and are therefore good for testing knowledge. It is often argued that open-ended questions (i.e. questions that elicit more than a yes/no answers) are preferable because they open up discussion and enquiry. Peter Worley argues that this is a false assumption.
Assigning a question type to the question is a crucial task; the entire answer extraction process relies on finding the correct question type and hence the correct answer type. Keyword extraction is the first step in identifying the input question type. [14] In some cases, words clearly indicate the question type, e.g.,
In developing the participatory anthropic principle (PAP), which is an interpretation of quantum mechanics, theoretical physicist John Archibald Wheeler used a variant on twenty questions, called surprise twenty questions, [3] to show how the questions we choose to ask about the universe may dictate the answers we get. In this variant, the ...
The Answer to the Ultimate Question of Life, The Universe, and Everything. In the radio series and the first novel, a group of hyper-intelligent pan-dimensional beings demand to learn the Answer to the Ultimate Question of Life, The Universe, and Everything from the supercomputer Deep Thought, specially built for this purpose.
Level 1 players would assume that everyone else was playing at level 0, responding to an assumed average of 50 in relation to naive play, and thus their guess would be 33 (2/3 of 50). At k-level 2, a player would play more sophisticatedly and assume that all other players are playing at k-level 1, so they would choose 22 (2/3 of 33). [9]
According to Grimes, the answer "yes" asserts a positive answer and the answer "no" asserts a negative answer, irrespective of the form of the question. [2] However, simple "yes" or "no" word sentence answers to yes–no questions can be ambiguous in English. For example, a "yes" response to the question "You didn't commit the crime?"