enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Epic's MetaHuman Creator generates realistic virtual people - AOL

    www.aol.com/news/epic-meta-human-creator-virtual...

    At the forefront of the medium lies Unreal, Fortnite maker Epic Games’ proprietary game engine that sits at the intersection of gaming and big-budget Hollywood entertainment.

  3. Unreal Editor for Fortnite - Wikipedia

    en.wikipedia.org/wiki/Unreal_Editor_for_Fortnite

    With a GUI almost identical to that of Unreal Engine, UEFN gives developers a familiar interface and tooling. It defers from Unreal Engine by allowing users to enter a live edit session, where other collaborators can load into the project via Fortnite and participate in development via the Fortnite Creative toolset. Changes made in the edit ...

  4. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  5. Virtual human - Wikipedia

    en.wikipedia.org/wiki/Virtual_human

    A virtual crash test dummy. A virtual human (or also known as meta human or digital human) [1] is a software fictional character or human being.Virtual humans have been created as tools and artificial companions in simulation, video games, film production, human factors and ergonomic and usability studies in various industries (aerospace, automobile, machinery, furniture etc.), clothing ...

  6. Category:Video game engine templates - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_engine...

    [[Category:Video game engine templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game engine templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

  7. Template:Infobox person/height/sandbox - Wikipedia

    en.wikipedia.org/wiki/Template:Infobox_person/...

    This template is used on approximately 108,000 pages. To avoid major disruption and server load, ... output of height template: 157 centimetres ...

  8. Template:Height/testcases - Wikipedia

    en.wikipedia.org/wiki/Template:Height/testcases

    This is the template test cases page for the sandbox of Template:Height to update the examples. If there are many examples of a complicated template, later ones may break due to limits in MediaWiki; see the HTML comment "NewPP limit report" in the rendered page. You can also use Special:ExpandTemplates to examine the results of template uses. You can test how this page looks in the different ...

  9. Scene graph - Wikipedia

    en.wikipedia.org/wiki/Scene_graph

    Architecture of OpenSceneGraph, an open-source 3D graphics API supporting feature-rich and widely adopted scene graph implementation.. A scene graph is a general data structure commonly used by vector-based graphics editing applications and modern computer games, which arranges the logical and often spatial representation of a graphical scene.