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Namco Bandai Games: Third-person shooter: Just Cause 2 [16] 23 March 2010: Avalanche Studios Eidos Interactive: Square Enix: Action, Third-person shooter: L.A. Noire: 8 November 2011. Actual 3D Vision Ready support on November 28, 2011 [17] Rockstar Leeds: Rockstar Games: Third-person shooter, open world: Mafia II: 24 August 2010: 2K Czech: 2K ...
This is a list of stereoscopic video games. The following article is the list of notable stereoscopic 3D games and related productions and the platforms they can run on. Additionally, many PC games are supported or are unsupported but capable 3D graphics with AMD HD3D , DDD TriDef, Nvidia 3D Vision , 3DGM, and more.
The earliest interface to support 5120 × 2880 at 30 Hz or above was DisplayPort, using the HBR2 transmission speed introduced in version 1.2. This could support 5120 × 2880 at 30 Hz with 30 bit/px color depth. HBR2 was first implemented in the AMD Radeon HD 6850 and 6870 in October 2010. [14]
The game enhancement descriptions as shown in Xbox One game packaging. Xbox One X enhanced (declaration) – Games that are said to be Xbox One X Enhanced offer one or more of the following benefits over non-Enhanced editions: Graphic enhancements; Additional visual effects; Higher framerate; Higher resolution (up to 4K, depending on the user's TV)
Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.
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Video Graphics Array:MCGA (in monochome), Nintendo 3DS lower screen HiRes, GameCube, Sun-1 color, PlayStation (e.g. Tobal No.1 and Ehrgeiz), Nintendo 64, (e.g. various Expansion Pak enhanced games), 6th Generation Consoles, Nintendo Wii
A stereoscopic video game (also S-3D video game) is a video game which uses stereoscopic technologies to create depth perception for the player by any form of stereo display. Such games should not be confused with video games that use 3D game graphics on a mono screen, which give the illusion of depth only by monocular cues but lack binocular ...