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The original Lytro camera was designed by NewDealDesign. [21] The original camera is a square tube less than five inches long with a lens opening at one end and a 1.52-inch (38.6 mm) LCD touch screen at the other. The original camera features an 11 megaray sensor. The lens has 8x optical zoom and an f/2.0 aperture.
Lytro Illum 2nd generation light field camera Front and back of a Lytro, the first consumer light field camera, showing the front lens and LCD touchscreen. A light field camera, also known as a plenoptic camera, is a camera that captures information about the light field emanating from a scene; that is, the intensity of light in a scene, and also the precise direction that the light rays are ...
This is a list of digital camera brands. Former and current brands are included in this list. With some of the brands, the name is licensed from another company, or acquired after the bankruptcy of an older photographic equipment company. The actual manufacture of a camera model is performed by a different company in many cases.
If Lytro's first camera offered us a sneak peek at the promise of light field photography, the company's second-generation product swings those doors wide open. A far cry from the toy-like ...
Back in 2012, Lytro's first camera introduced folks to its light-field imaging tech -– letting users tweak focus, perspective and depth of field after a photo is taken. However, that first-gen ...
The need to capture light-fields to process led to the creation of the Stanford Camera Array, a system which could synchronize and collect images from 100 image sensors, [14] as well as work that eventually led to the Lytro camera, whose photographs could be refocused after they were captured. [15]
Pre-orders go live at Lytro's website today, and will ship in early 2012 on a first-come first-serve basis. Our hands-on impressions are here, with PR and sample images after the break.%Gallery ...
Lytro Illum Camera, a second-generation Light Field camera Light fields describe at a given sample point the incoming light from all directions. This is then used in post processing to generate effects such as depth of field as well as allowing the user to move their head slightly.