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  2. Weighted voting - Wikipedia

    en.wikipedia.org/wiki/Weighted_voting

    A player without any say in the outcome is a player without power. Consider the weighted voting system [8: 4, 4, 2, 1]. In this voting system, the voter with weight 2 seems like he has more power than the voter with weight 1, however the reality is that both voters have no power whatsoever (neither can affect the passing of a motion).

  3. Shapley–Shubik power index - Wikipedia

    en.wikipedia.org/wiki/Shapley–Shubik_power_index

    The Shapley–Shubik power index was formulated by Lloyd Shapley and Martin Shubik in 1954 to measure the powers of players in a voting game. [1] The constituents of a voting system, such as legislative bodies, executives, shareholders, individual legislators, and so forth, can be viewed as players in an n-player game. Players with the same ...

  4. Schwartzberg's weighted voting - Wikipedia

    en.wikipedia.org/wiki/Schwartzberg's_weighted_voting

    Schwartzberg's weighted voting is a weighted voting electoral system, proposed by Joseph E. Schwartzberg, for representation of nations in a reformed United Nations.. The formula is (P+C+M)/3, where P is the nation's percentage of the total population of all UN members, C is that nation's percentage of the total contributions to the UN budget, and M, the nation's percentage of the total UN ...

  5. Banzhaf power index - Wikipedia

    en.wikipedia.org/wiki/Banzhaf_power_index

    Computer model of the Banzhaf power index from the Wolfram Demonstrations Project. The Banzhaf power index, named after John Banzhaf (originally invented by Lionel Penrose in 1946 and sometimes called Penrose–Banzhaf index; also known as the Banzhaf–Coleman index after James Samuel Coleman), is a power index defined by the probability of changing an outcome of a vote where voting rights ...

  6. Nucleolus (game theory) - Wikipedia

    en.wikipedia.org/wiki/Nucleolus_(game_theory)

    A weighted voting game can be represented by only n+1 values: a weight for each player, and the threshold. In a weighted voting game, the core can be computed in time polynomial in n. In contrast, the least-core is NP-hard, but has a pseudopolynomial time algorithm - an algorithm polynomial in n and the maximum weight W. [3]

  7. Highest averages method - Wikipedia

    en.wikipedia.org/wiki/Highest_averages_method

    Such population paradoxes occur by increasing the electoral quota, which can cause different states' remainders to respond erratically. [3]: Tbl.A7.2 Divisor methods also satisfy resource or house monotonicity , which says that increasing the number of seats in a legislature should not cause a state to lose a seat.

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  9. Positional voting - Wikipedia

    en.wikipedia.org/wiki/Positional_voting

    Positional voting is a ranked voting electoral system in which the options or candidates receive points based on their rank position on each ballot and the one with the most points overall wins. [1] The lower-ranked preference in any adjacent pair is generally of less value than the higher-ranked one.