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  2. RetroArch - Wikipedia

    en.wikipedia.org/wiki/RetroArch

    RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]

  3. Category:Nintendo DS emulators - Wikipedia

    en.wikipedia.org/wiki/Category:Nintendo_DS_emulators

    Help; Learn to edit; Community portal; Recent changes; Upload file; Special pages

  4. List of video game console emulators - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_console...

    Help; Learn to edit; Community portal; Recent changes; Upload file; Special pages

  5. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    A software development methodology is a framework that is used to structure, plan, and control the life cycle of a software product. Common methodologies include waterfall, prototyping, iterative and incremental development, spiral development, agile software development, rapid application development, and extreme programming.

  6. Tool-assisted speedrun - Wikipedia

    en.wikipedia.org/wiki/Tool-assisted_speedrun

    One of the best-known cases is Billy Mitchell, whose Donkey Kong and Pac-Man Guinness records were revoked in 2018, because he used the emulator MAME. [ 2 ] In 2018, the world record for Dragster by Todd Rogers was removed from Twin Galaxies and Guinness records after an experiment showed that his 5.51 second time was impossible to achieve even ...

  7. Dynamic recompilation - Wikipedia

    en.wikipedia.org/wiki/Dynamic_recompilation

    In computer science, dynamic recompilation is a feature of some emulators and virtual machines, where the system may recompile some part of a program during execution. By compiling during execution, the system can tailor the generated code to reflect the program's run-time environment, and potentially produce more efficient code by exploiting information that is not available to a traditional ...

  8. Project64 - Wikipedia

    en.wikipedia.org/wiki/Project64

    Project64 is a free and open-source Nintendo 64 emulator written in the programming languages C and C++ for Microsoft Windows. [3] This software uses a plug-in system allowing third-party groups to use their own plug-ins to implement specific components.

  9. VisualBoyAdvance - Wikipedia

    en.wikipedia.org/wiki/VisualBoyAdvance

    The VisualBoyAdvance project was started by a developer under the online alias "Forgotten". [7] [better source needed] When this person left the development of the emulator, the project was handed over to a team named "VBA Team", led by Forgotten's brother.