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  2. Lottery mathematics - Wikipedia

    en.wikipedia.org/wiki/Lottery_mathematics

    In a typical 6/49 game, each player chooses six distinct numbers from a range of 149. If the six numbers on a ticket match the numbers drawn by the lottery, the ticket holder is a jackpot winner—regardless of the order of the numbers.

  3. Quick Pick vs Picking Your Own Lotto Numbers: Is One ... - AOL

    www.aol.com/quick-pick-vs-picking-own-115700389.html

    And because we humans tend to gravitate towards the same numbers (lucky number "7," for example, or numbers between 1 and 31 that correspond to special dates on the calendar, there's a possibility ...

  4. Lottery wheeling - Wikipedia

    en.wikipedia.org/wiki/Lottery_wheeling

    A key number wheel (or power number wheel) is a wheel in which one or more numbers (called key numbers or power numbers) appear in every combination of the wheel. Example: Pick 5, 7 numbers wheel, with 2 key numbers (1 and 2), 2 if 2 and 3 if 4 for the full set and 4 if 5 for the filtered set:

  5. List of six-number lottery games - Wikipedia

    en.wikipedia.org/wiki/List_of_six-number_lottery...

    Six-number games historically are the most popular kind of lottery in the U.S., although "5+1" games have grown in popularity, especially with the rise of multi-state games. The Canadian Lotto 6/49 is one of its two national lottery games. Typically, six-number games cost $1 per play. and most are drawn twice weekly, often Wednesdays and Saturdays.

  6. South African National Lottery - Wikipedia

    en.wikipedia.org/wiki/South_African_National_Lottery

    Players buy tickets with their choice of six different numbers between 1 and 52; there is a provision for random numbers to be generated automatically for those who do not wish to choose, known as Quick Pick. When introduced, the LOTTO jackpot draw required numbers from 1 to 49. Ithuba Holdings increased the number from 49 to 52 on 30 July 2017 ...

  7. Template:Number to word - Wikipedia

    en.wikipedia.org/wiki/Template:Number_to_word

    Converts a given integer into a cardinal number or ordinal number in the English language. Anything between 10 126 and -10 126 is supported, as well as some larger numbers such as one centillion and one millinillion.

  8. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    Their description of the algorithm used pencil and paper; a table of random numbers provided the randomness. The basic method given for generating a random permutation of the numbers 1 through N goes as follows: Write down the numbers from 1 through N. Pick a random number k between one and the number of unstruck numbers remaining (inclusive).

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