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In mathematics, a multiplication table (sometimes, less formally, a times table) is a mathematical table used to define a multiplication operation for an algebraic system. The decimal multiplication table was traditionally taught as an essential part of elementary arithmetic around the world, as it lays the foundation for arithmetic operations ...
The Twenty-One Card Trick, also known as the 11th card trick or three column trick, is a simple self-working card trick that uses basic mathematics to reveal the user's selected card. The game uses a selection of 21 cards out of a standard deck. These are shuffled and the player selects one at random.
It requires memorization of the multiplication table for single digits. This is the usual algorithm for multiplying larger numbers by hand in base 10. A person doing long multiplication on paper will write down all the products and then add them together; an abacus-user will sum the products as soon as each one is computed.
The method for general multiplication is a method to achieve multiplications with low space complexity, i.e. as few temporary results as possible to be kept in memory. . This is achieved by noting that the final digit is completely determined by multiplying the last digit of the multiplic
Slonimski's Theorem is an observation by Hayyim Selig Slonimski that the sequence of carry digits in a multiplication table is the Farey sequence. This observation allowed Slonimski to create very compact multiplication tables for use in hand calculations. He received several awards for different devices for presenting these tables.
36 represented in chisanbop, where four fingers and a thumb are touching the table and the rest of the digits are raised. The three fingers on the left hand represent 10+10+10 = 30; the thumb and one finger on the right hand represent 5+1=6. Counting from 1 to 20 in Chisanbop. Each finger has a value of one, while the thumb has a value of five.
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