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  2. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Contents. Python syntax and semantics. The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java.

  3. String (computer science) - Wikipedia

    en.wikipedia.org/wiki/String_(computer_science)

    A primary purpose of strings is to store human-readable text, like words and sentences. Strings are used to communicate information from a computer program to the user of the program. [ 2 ] A program may also accept string input from its user. Further, strings may store data expressed as characters yet not intended for human reading.

  4. String literal - Wikipedia

    en.wikipedia.org/wiki/String_literal

    A string literal or anonymous string is a literal for a string value in the source code of a computer program. Modern programming languages commonly use a quoted sequence of characters, formally "bracketed delimiters", as in x = "foo", where , "foo" is a string literal with value foo. Methods such as escape sequences can be used to avoid the ...

  5. String interpolation - Wikipedia

    en.wikipedia.org/wiki/String_interpolation

    In computer programming, string interpolation (or variable interpolation, variable substitution, or variable expansion) is the process of evaluating a string literal containing one or more placeholders, yielding a result in which the placeholders are replaced with their corresponding values. It is a form of simple template processing [ 1 ] or ...

  6. Naming convention (programming) - Wikipedia

    en.wikipedia.org/.../Naming_convention_(programming)

    Naming convention (programming) In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation. Reasons for using a naming convention (as opposed to allowing programmers to choose any ...

  7. Variable (computer science) - Wikipedia

    en.wikipedia.org/wiki/Variable_(computer_science)

    Variable (computer science) In computer programming, a variable is an abstract storage location paired with an associated symbolic name, which contains some known or unknown quantity of data or object referred to as a value; or in simpler terms, a variable is a named container for a particular set of bits or type of data (like integer, float ...

  8. Hard coding - Wikipedia

    en.wikipedia.org/wiki/Hard_coding

    Hard coding. Hard coding (also hard-coding or hardcoding) is the software development practice of embedding data directly into the source code of a program or other executable object, as opposed to obtaining the data from external sources or generating it at runtime. Hard-coded data typically can only be modified by editing the source code and ...

  9. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Python is a multi-paradigm programming language. Object-oriented programming and structured programming are fully supported, and many of their features support functional programming and aspect-oriented programming (including metaprogramming [ 73 ] and metaobjects). [ 74 ] Many other paradigms are supported via extensions, including design by ...