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  2. Beltrami–Klein model - Wikipedia

    en.wikipedia.org/wiki/Beltrami–Klein_model

    Many hyperbolic lines through point P not intersecting line a in the Beltrami Klein model A hyperbolic triheptagonal tiling in a Beltrami–Klein model projection. In geometry, the Beltrami–Klein model, also called the projective model, Klein disk model, and the Cayley–Klein model, is a model of hyperbolic geometry in which points are represented by the points in the interior of the unit ...

  3. Projective geometry - Wikipedia

    en.wikipedia.org/wiki/Projective_geometry

    Projective geometry. In mathematics, projective geometry is the study of geometric properties that are invariant with respect to projective transformations. This means that, compared to elementary Euclidean geometry, projective geometry has a different setting, projective space, and a selective set of basic geometric concepts.

  4. Shape of the universe - Wikipedia

    en.wikipedia.org/wiki/Shape_of_the_universe

    e. In physical cosmology, the shape of the universe refers to both its local and global geometry. Local geometry is defined primarily by its curvature, while the global geometry is characterised by its topology (which itself is constrained by curvature). General relativity explains how spatial curvature (local geometry) is constrained by gravity.

  5. Projective space - Wikipedia

    en.wikipedia.org/wiki/Projective_space

    Projective space. In graphical perspective, parallel (horizontal) lines in the plane intersect at a vanishing point (on the horizon). In mathematics, the concept of a projective space originated from the visual effect of perspective, where parallel lines seem to meet at infinity. A projective space may thus be viewed as the extension of a ...

  6. Four-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Four-dimensional_space

    Vectors. Mathematically, a four-dimensional space is a space that needs four parameters to specify a point in it. For example, a general point might have position vector a, equal to. This can be written in terms of the four standard basis vectors (e1, e2, e3, e4), given by. so the general vector a is.

  7. Projective line - Wikipedia

    en.wikipedia.org/wiki/Projective_line

    In mathematics, a projective line is, roughly speaking, the extension of a usual line by a point called a point at infinity.The statement and the proof of many theorems of geometry are simplified by the resultant elimination of special cases; for example, two distinct projective lines in a projective plane meet in exactly one point (there is no "parallel" case).

  8. Real projective line - Wikipedia

    en.wikipedia.org/wiki/Real_projective_line

    In geometry, a real projective line is a projective line over the real numbers. It is an extension of the usual concept of a line that has been historically introduced to solve a problem set by visual perspective: two parallel lines do not intersect but seem to intersect "at infinity". For solving this problem, points at infinity have been ...

  9. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane. 3D projections use the primary qualities of an object's basic ...