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  2. Dispose pattern - Wikipedia

    en.wikipedia.org/wiki/Dispose_pattern

    Dispose pattern. In object-oriented programming, the dispose pattern is a design pattern for resource management. In this pattern, a resource is held by an object, and released by calling a conventional method – usually called close, dispose, free, release depending on the language – which releases any resources the object is holding onto.

  3. Finalizer - Wikipedia

    en.wikipedia.org/wiki/Finalizer

    The terminology of finalizer and finalization versus destructor and destruction varies between authors and is sometimes unclear.. In common use, a destructor is a method called deterministically on object destruction, and the archetype is C++ destructors; while a finalizer is called non-deterministically by the garbage collector, and the archetype is Java finalize methods.

  4. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – a " pool " – rather than allocating and destroying them on demand. A client of the pool will request an object from the pool and perform operations on the returned object. When the client has finished, it returns the ...

  5. Comparison of C Sharp and Java - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_C_Sharp_and_Java

    C# features the using statement as a syntactic shorthand for this common scenario, in which the Dispose() method of the object of the using is always called. A rather subtle difference is the moment a stack trace is created when an exception is being thrown.

  6. Garbage collection (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_collection...

    In computer science, garbage collection (GC) is a form of automatic memory management. [2] The garbage collector attempts to reclaim memory that was allocated by the program, but is no longer referenced; such memory is called garbage. Garbage collection was invented by American computer scientist John McCarthy around 1959 to simplify manual ...

  7. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    Like the Qt framework's pseudo-C++ signal and slot, C# has semantics specifically surrounding publish-subscribe style events, though C# uses delegates to do so. C# offers Java-like synchronized method calls, via the attribute [MethodImpl(MethodImplOptions.Synchronized)], and has support for mutually-exclusive locks via the keyword lock.

  8. Resource management (computing) - Wikipedia

    en.wikipedia.org/wiki/Resource_management...

    Implementation-wise, in object composition, if using the dispose pattern, the owning object thus will also have a dispose method, which in turn calls the dispose methods of owned objects that must be disposed; in RAII this is handled automatically (so long as owned objects are themselves automatically destroyed: in C++ if they are a value or a ...

  9. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    Observer pattern. In software design and engineering, the observer pattern is a software design pattern in which an object, named the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods. It is often used for implementing distributed event ...