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In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management .
This is an accepted version of this page This is the latest accepted revision, reviewed on 17 February 2025. Integration of software development and operations DevOps is the integration and automation of the software development and information technology operations [a]. DevOps encompasses necessary tasks of software development and can lead to shortening development time and improving the ...
A simplified version of a typical iteration cycle in agile project management. The basic idea behind this method is to develop a system through repeated cycles (iterative) and in smaller portions at a time (incremental), allowing software developers to take advantage of what was learned during development of earlier parts or versions of the system.
The aim is to increase early defect discovery, increase productivity, and provide faster release cycles. The process contrasts with traditional methods where a collection of software updates were integrated into one large batch before deploying the newer version. Modern-day DevOps practices involve: continuous development, continuous testing,
A DevOps toolchain is a set or combination of tools that aid in the delivery, development, and management of software applications throughout the systems development life cycle, as coordinated by an organisation that uses DevOps practices.
The main planning process within extreme programming is called the Planning Game. The game is a meeting that occurs once per iteration, typically once a week. The planning process is divided into two parts: Release Planning: This is focused on determining what requirements are included in which near-term releases, and when they should be ...
Build automation is the practice of building software systems in a relatively unattended fashion. The build is configured to run with minimized or no software developer interaction and without using a developer's personal computer.
The waterfall model is a breakdown of developmental activities into linear sequential phases, meaning that each phase is passed down onto each other, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [1]