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  2. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  3. Small-angle approximation - Wikipedia

    en.wikipedia.org/wiki/Small-angle_approximation

    The sine and tangent small-angle approximations are used in relation to the double-slit experiment or a diffraction grating to develop simplified equations like the following, where y is the distance of a fringe from the center of maximum light intensity, m is the order of the fringe, D is the distance between the slits and projection screen ...

  4. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    A polygon mesh of a dolphin In 3D computer graphics , polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes . Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics .

  5. Tangential and normal components - Wikipedia

    en.wikipedia.org/wiki/Tangential_and_normal...

    Illustration of tangential and normal components of a vector to a surface. In mathematics, given a vector at a point on a curve, that vector can be decomposed uniquely as a sum of two vectors, one tangent to the curve, called the tangential component of the vector, and another one perpendicular to the curve, called the normal component of the vector.

  6. Tangential angle - Wikipedia

    en.wikipedia.org/wiki/Tangential_angle

    In polar coordinates, the polar tangential angle is defined as the angle between the tangent line to the curve at the given point and ray from the origin to the point. [6] If ψ denotes the polar tangential angle, then ψ = φ − θ, where φ is as above and θ is, as usual, the polar angle.

  7. Normal (geometry) - Wikipedia

    en.wikipedia.org/wiki/Normal_(geometry)

    A polygon and its two normal vectors A normal to a surface at a point is the same as a normal to the tangent plane to the surface at the same point. In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object.

  8. Tangent circles - Wikipedia

    en.wikipedia.org/wiki/Tangent_circles

    In geometry, tangent circles (also known as kissing circles) are circles in a common plane that intersect in a single point. There are two types of tangency : internal and external. Many problems and constructions in geometry are related to tangent circles; such problems often have real-life applications such as trilateration and maximizing the ...

  9. Lambert azimuthal equal-area projection - Wikipedia

    en.wikipedia.org/wiki/Lambert_azimuthal_equal...

    A cross sectional view of the sphere and a plane tangent to it at S. Each point on the sphere (except the antipode) is projected to the plane along a circular arc centered at the point of tangency between the sphere and plane. To define the Lambert azimuthal projection, imagine a plane set tangent to the sphere at some point S on the