enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Elliot Koffman - Wikipedia

    en.wikipedia.org/wiki/Elliot_Koffman

    Elliot Bruce Koffman (born 7 May 1942 in Boston, Massachusetts) [1] is a noted computer scientist and educationist.He is the author of numerous widely used introductory textbooks for more than 10 [2] different programming languages, including Ada, BASIC, C, C++, FORTRAN, Java, Modula-2, and Pascal.

  3. Comparison of Pascal and Delphi - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Pascal_and...

    Devised by Niklaus Wirth in the late 1960s and early 1970s, Pascal is a programming language.Originally produced by Borland Software Corporation, Embarcadero Delphi is composed of an IDE, set of standard libraries, and a Pascal-based language commonly called either Object Pascal, Delphi Pascal, or simply 'Delphi' (Embarcadero's current documentation refers to it as 'the Delphi language (Object ...

  4. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  5. Pascal (programming language) - Wikipedia

    en.wikipedia.org/wiki/Pascal_(programming_language)

    Pascal-P5, created outside the Zürich group, accepts the full Pascal language and includes ISO 7185 compatibility. Pascal-P6 is a follow on to Pascal-P5 that along with other features, aims to be a compiler for specific CPUs, including AMD64. UCSD Pascal branched off Pascal-P2, where Kenneth Bowles used it to create the interpretive UCSD p-System.

  6. Quine–McCluskey algorithm - Wikipedia

    en.wikipedia.org/wiki/Quine–McCluskey_algorithm

    Hasse diagram of the search graph of the algorithm for 3 variables. Given e.g. the subset = {, ¯, ¯, ¯ ¯, ¯ ¯} of the bottom-level nodes (light green), the algorithm computes a minimal set of nodes (here: {¯,}, dark green) that covers exactly .

  7. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    For a grid map from a video game, using the Taxicab distance or the Chebyshev distance becomes better depending on the set of movements available (4-way or 8-way). If the heuristic h satisfies the additional condition h ( x ) ≤ d ( x , y ) + h ( y ) for every edge ( x , y ) of the graph (where d denotes the length of that edge), then h is ...

  8. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    The starting point is on the line (,) =only because the line is defined to start and end on integer coordinates (though it is entirely reasonable to want to draw a line with non-integer end points).

  9. Blum Blum Shub - Wikipedia

    en.wikipedia.org/wiki/Blum_Blum_Shub

    Blum Blum Shub takes the form + =, where M = pq is the product of two large primes p and q.At each step of the algorithm, some output is derived from x n+1; the output is commonly either the bit parity of x n+1 or one or more of the least significant bits of x n+1.