Search results
Results from the WOW.Com Content Network
Elliot Bruce Koffman (born 7 May 1942 in Boston, Massachusetts) [1] is a noted computer scientist and educationist.He is the author of numerous widely used introductory textbooks for more than 10 [2] different programming languages, including Ada, BASIC, C, C++, FORTRAN, Java, Modula-2, and Pascal.
Devised by Niklaus Wirth in the late 1960s and early 1970s, Pascal is a programming language.Originally produced by Borland Software Corporation, Embarcadero Delphi is composed of an IDE, set of standard libraries, and a Pascal-based language commonly called either Object Pascal, Delphi Pascal, or simply 'Delphi' (Embarcadero's current documentation refers to it as 'the Delphi language (Object ...
Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]
Pascal-P5, created outside the Zürich group, accepts the full Pascal language and includes ISO 7185 compatibility. Pascal-P6 is a follow on to Pascal-P5 that along with other features, aims to be a compiler for specific CPUs, including AMD64. UCSD Pascal branched off Pascal-P2, where Kenneth Bowles used it to create the interpretive UCSD p-System.
Hasse diagram of the search graph of the algorithm for 3 variables. Given e.g. the subset = {, ¯, ¯, ¯ ¯, ¯ ¯} of the bottom-level nodes (light green), the algorithm computes a minimal set of nodes (here: {¯,}, dark green) that covers exactly .
For a grid map from a video game, using the Taxicab distance or the Chebyshev distance becomes better depending on the set of movements available (4-way or 8-way). If the heuristic h satisfies the additional condition h ( x ) ≤ d ( x , y ) + h ( y ) for every edge ( x , y ) of the graph (where d denotes the length of that edge), then h is ...
The starting point is on the line (,) =only because the line is defined to start and end on integer coordinates (though it is entirely reasonable to want to draw a line with non-integer end points).
Blum Blum Shub takes the form + =, where M = pq is the product of two large primes p and q.At each step of the algorithm, some output is derived from x n+1; the output is commonly either the bit parity of x n+1 or one or more of the least significant bits of x n+1.