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  2. Brand management - Wikipedia

    en.wikipedia.org/wiki/Brand_management

    In marketing, brand management is the control of how a brand is perceived in the market.Tangible elements of brand management include the look, price, and packaging of the product itself; intangible elements are the experiences that the target markets share with the brand, and the relationships they have with it.

  3. Sega development studios - Wikipedia

    en.wikipedia.org/wiki/Sega_development_studios

    Sega management had high expectations for Nagoshi to develop a worldwide hit after creating the successful Yakuza series, which eventually became Binary Domain. [165] Similarly the developers behind IP that sold well in Japan such as the Phantasy Star series had a desire to aim for worldwide audiences, much like the developers behind the Sonic ...

  4. Character creation - Wikipedia

    en.wikipedia.org/wiki/Character_creation

    Character creation screen in S.C.O.U.R.G.E.: Heroes of Lesser Renown Games that don't use point distribution to determine all statistic values use different methods for different types of statistic. For instance, there may be a few attributes with an assigned value each, but a large number of customizable skills .

  5. Character development - Wikipedia

    en.wikipedia.org/wiki/Character_development

    Character creation, especially for games Experience point (character advancement), increase in scores and other changes of a game character; for example, in role-playing video games Moral character , a term used in many educational systems to indicate a strategy for the maturation of individual students

  6. Dead or Alive (franchise) - Wikipedia

    en.wikipedia.org/wiki/Dead_or_Alive_(franchise)

    A tag throw by Helena Douglas and Leifang against Ayane in Dead or Alive Ultimate. The Dead or Alive series focuses on fast-paced gameplay in a three-dimensional playing field. . Like other modern fighting games that attempt to emulate real life martial arts, DOA's input system is designed so controls correspond to the game character's actions; if the character moves forward with a punch, the ...

  7. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    3D Construction Kit was released on the ZX Spectrum in 1991, and contained a full polygon-based world creation tool. Most of these early design frameworks are specific to one or another genre. In the 1990s, game creation systems for the IBM PC shifted both to the more general and the more specific.

  8. Darkest Dungeon - Wikipedia

    en.wikipedia.org/wiki/Darkest_Dungeon

    In-game screenshot of a typical battle scene. The character in the foreground is performing her combat animation against the enemy party on the right.. Darkest Dungeon is a roguelike role-playing game in which the player manages a roster of heroes and adventurers to explore these dungeons and fight the creatures within.

  9. Brand engagement - Wikipedia

    en.wikipedia.org/wiki/Brand_engagement

    An example of measuring brand engagement is the service-profit chain, a statistical model that tracks increases in employee “engagement drivers” to correlated increases in customer satisfaction and loyalty, and then correlates this to increases in total shareholder return (TSR), revenue and other financial performance measures.