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The ADX toolkit also includes a sibling format, AHX, which uses a variant of MPEG-2 audio intended specifically for voice recordings and a packaging archive, AFS, for bundling multiple CRI ADX and AHX tracks into a single container file. Version 2 of the format (ADX2) uses the HCA and HCA-MX extension, which are usually bundled into a container ...
The Adaptive Multi-Rate (AMR, AMR-NB or GSM-AMR) audio codec is an audio compression format optimized for speech coding.AMR is a multi-rate narrowband speech codec that encodes narrowband (200–3400 Hz) signals at variable bit rates ranging from 4.75 to 12.2 kbit/s with toll quality [3] speech starting at 7.4 kbit/s.
EchoLink VoIP Amateur Radio Software (Voice) 5199: Unofficial: EchoLink VoIP Amateur Radio Software (Voice) 5200: Unofficial: EchoLink VoIP Amateur Radio Software (Information) 5201: Unofficial: Iperf3 (Tool for measuring TCP and UDP bandwidth performance) 5222: Yes: Reserved: Extensible Messaging and Presence Protocol (XMPP) client connection ...
Audio file icons of various formats. An audio file format is a file format for storing digital audio data on a computer system. The bit layout of the audio data (excluding metadata) is called the audio coding format and can be uncompressed, or compressed to reduce the file size, often using lossy compression.
PLS is a computer file format for a multimedia playlist. It is typically used by media players for streaming media over the Internet, but may also be used for playing local media. For online streaming, typically the .PLS file would be downloaded just once from the media source—such as from an online radio station—for immediate or future use.
Instead, they link to a .ram (Real Audio Metadata) or SMIL file. This is a small text file containing a link to the audio stream. When a user clicks on such a link, the user's web browser downloads the .ram or .smil file and launches the user's media player. The media player reads the PNM or RTSP URL from the file and then plays the stream. [4]
The first public release of the TeamSpeak 3 SDK [7] was on June 5, 2008, with the integrated solution in the MMO game Vendetta Online. [8] Open beta of TeamSpeak 3 was released on December 9, 2009. [9] [10] Open beta was closed on August 10, 2011 and replaced with TeamSpeak 3.0.0 Final, which was the first stable release of TeamSpeak 3. [11]
Possible bitrate and latency combinations compared with other audio formats. Opus supports constant and variable bitrate encoding from 6 kbit/s to 510 kbit/s (or up to 256 kbit/s per channel for multi-channel tracks), frame sizes from 2.5 ms to 60 ms, and five sampling rates from 8 kHz (with 4 kHz bandwidth) to 48 kHz (with 20 kHz bandwidth, the human hearing range).