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The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games. While the HTML5 canvas offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES.
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As a simple example, the < p > tag indicating the start of a paragraph element should be complemented by a </ p > tag indicating its end. But since the DTD states that paragraph elements cannot be nested, an HTML document fragment < p > Para 1 < p > Para 2 < p > Para 3 is thus inferred to be equivalent to < p > Para 1 </ p >< p > Para 2 </ p ...
These are indicated in the document by HTML tags, enclosed in angle brackets thus: < p >. [73] [better source needed] In the simple, general case, the extent of an element is indicated by a pair of tags: a "start tag" < p > and "end tag" </ p >. The text content of the element, if any, is placed between these tags.
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In computer science and visualization, a canvas is a container that holds various drawing elements (lines, shapes, text, frames containing others elements, etc.).
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