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Grand Theft Auto: Double Pack [31] Rockstar Games: See GTA 3 and Vice City entries. [ref 1] Grand Theft Auto: San Andreas: Rockstar Games: Audio sometimes cuts out randomly during cutscenes, or sometimes audio lag. Vehicle explosions would cause it to flicker. Most notably the fire trucks. XO [32] [33] Grand Theft Auto: Vice City: Rockstar Games
Vampire Rain (ヴァンパイアレイン, Vanpaia Rein) is a survival horror stealth video game developed by Artoon.It was released for the Xbox 360 in Japan on January 25, 2007, and in North America on July 3, 2007.
Grand Theft Auto: San Andreas is a 2004 action-adventure game developed by Rockstar North and published by Rockstar Games.It is the fifth main game in the Grand Theft Auto series, following 2002's Grand Theft Auto: Vice City, and the seventh entry overall.
Grand Theft Auto IV: Rockstar Games: February 9, 2017: Including "Episodes From Liberty City" DLC expansions: The Lost and Damned and The Ballad of Gay Tony. [50] Grand Theft Auto: San Andreas: Rockstar Games: June 7, 2018: Also available in Grand Theft Auto: The Trilogy – The Definitive Edition. Original version was delisted following this ...
The city was also mentioned in Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas, and was the setting of a mission in the latter. A third version of Liberty City was featured in Grand Theft Auto IV , its expansion packs The Lost and Damned and The Ballad of Gay Tony (all three set in 2008), and the handheld game Grand Theft Auto ...
This is a list of Xbox 360 games that were released via retail disc, digital download or as part of the Xbox Live Arcade (XBLA) program. [note 1] There are 2154 games across both lists. Games with the Xbox One forward compatibility identifier are also compatible with Xbox Series X and Series S (though only digital games in the case of the ...
Grand Theft Auto: The Trilogy – The Definitive Edition was developed by Grove Street Games [a] and published by Rockstar Games. [17] Under its former name War Drum Studios, Grove Street Games previously developed mobile versions of the trilogy, as well as the PlayStation 3 and Xbox 360 versions of San Andreas.
The idea was first raised during Grand Theft Auto: San Andreas ' development, but contemporaneous hardware restrictions made it infeasible. [35] Having developed two Grand Theft Auto IV episodic expansion packs featuring new protagonists in 2009, the team wanted to base Grand Theft Auto V around three simultaneously controlled protagonists. [12]