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Gamergate has been described as a culture war over cultural diversification, artistic recognition, feminism in video games, social criticism in video games, and the social identity of gamers. [27] [34] [35] [36] Supporters stated that it was a social movement. However, as a movement Gamergate had no clearly defined goals, coherent message, or ...
Groups like WomenGamers.com and Sony's G.I.R.L. have sought to increase female gamer demographics by giving scholarships to girls considering getting into game development, [176] [177] and game developers like Check Six Games, Her Interactive, Silicon Sisters and Purple Moon have openly courted female coders and developers. [103] [104]
Building upon prior research from two decades of feminist STS literature, studies adopted principles based on updated frameworks at the turn of the millennium, such as Ellen van Oost's research into how gender becomes configured into electric shavers, [11] Ruth Schwartz Cowan's study on technological innovation increasing women's labor, [12] and Jennifer R. Fishman's exploration of ...
Feminist technoscience studies are inspired by social constructionist approaches to gender, sex, intersectionalities, and science, technology and society (STS). It can also be referred to as feminist science studies, feminist STS, [5] feminist cultural studies of science, feminist studies of science and technology, and gender and science. [1]
Here’s what 12 game-changing activists and influencers had to say about the meaning of "feminism."
The online video game platform and game creation system Roblox has numerous games (officially referred to as "experiences") [1] [2] created by users of its creation tool, Roblox Studio. Due to Roblox ' s popularity, various games created on the site have grown in popularity, with some games having millions of monthly active players and 5,000 ...
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Polling in 2015 by the Pew Research Center showed 16% of adults who play video games believe most games portray women poorly, compared to 26% who disagree, and 34% who say it depends on the game. Among those who do not play, 55% are unsure if games portray women poorly. Minimal differences were seen between male and female responses. [162]