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Super Metroid [a] [b] is a 1994 action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System.It is the third installment in the Metroid series, following the events of the Game Boy game Metroid II: Return of Samus (1991).
Sakamoto created characters for Metroid (under the alias 'Shikamoto'), and was a game designer on Kid Icarus. [3] [4] [5] He also directed Super Metroid, Metroid Fusion, Metroid: Zero Mission, Metroid: Other M, and was the producer for Metroid: Samus Returns and Metroid Dread.
195 page Manga/Strategy Guide, released only in Japan. [66] Super Metroid: Shounen Oh Game Comic, issue #1 August 1994 Notes: 18-page adaptation, consisting of comedic strips with four panels. [67] Metroid: Monthly Magazine Z: November 2003 [68] –May 2004 [69] Notes: Two-volume manga, tells the backstory of Samus Aran up to the events of Metroid.
Metroid [a] is a series of nonlinear science fiction action games published by Nintendo, featuring side-scrolling, metroidvania, and first-person shooter elements. The player character and protagonist of the series is Samus Aran, a space-faring bounty hunter who battles Space Pirates and a species called the Metroid.
Mother Brain (Japanese: マザーブレイン, Hepburn: Mazā Burein) is a fictional character created by Nintendo for the Metroid series. She is one of the most prominent antagonists within the series, serving as the main antagonist of Metroid and Super Metroid. Mother Brain has been killed multiple times by series protagonist Samus Aran.
All the Metroid games released by 2005 were included in a Nintendo Power top 200 Nintendo games list, [97] Prime in the IGN top 100, [98] Metroid, Super Metroid, Prime and Echoes in a list by GameFAQs users; [99] Metroid and Super Metroid in Game Informer ' s list; [100] and Prime and Super Metroid in Edge ' s list. [101]
Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).
Kenji Yamamoto (山本 健誌, Yamamoto Kenji, born April 25, 1964) is a Japanese video game musician working for Nintendo, notable for composing music in many titles of the Metroid series, mainly Super Metroid and the Metroid Prime trilogy. Yamamoto also plays a role as a music director at Nintendo, overseeing audio for several of their games.
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