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OpenCV (Open Source Computer Vision Library) is a library of programming functions mainly for real-time computer vision. [2] Originally developed by Intel, it was later supported by Willow Garage, then Itseez (which was later acquired by Intel [3]).
Video4Linux (V4L for short) is a collection of device drivers and an API for supporting realtime video capture on Linux systems. [1] It supports many USB webcams, TV tuners, and related devices, standardizing their output, so programmers can easily add video support to their applications.
Built on top of OpenCV, a widely used computer vision library, Albumentations provides high-performance implementations of various image processing functions. It also offers a rich set of image transformation functions and a simple API for combining them, allowing users to create custom augmentation pipelines tailored to their specific needs.
USB3 Vision Logo. USB3 Vision [1] is an interface standard introduced in 2013 for industrial cameras. [2] It describes a specification on top of the USB standard, with a particular focus on supporting high-performance cameras based on USB 3.0. [3]
MDT (Microstructure Diffusion Toolbox): MRI analysis in Python and OpenCL [93] MOT (Multi-threaded Optimization Toolbox): OpenCL accelerated non-linear optimization and MCMC sampling [94] OCCA; Octopus [95] OpenMM: Part of Omnia Suite, biomolecular simulations [96] [97] PARALUTION [98] pyFAI, [99] Fast Azimuthal Integration in Python
Motion capture of two pianists' right hands playing the same piece (slow-motion, no-sounds) [1] Two repetitions of a walking sequence recorded using motion capture [2]. Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people.
At the system level this function is typically performed by a dedicated video capture device. Such devices typically employ integrated circuit video decoders to convert incoming video signals to a standard digital video format, and additional circuitry to convey the resulting digital video to local storage or to circuitry outside the video ...
This page provides a comparison of notable screencasting software, used to record activities on the computer screen. This software is commonly used for desktop recording, gameplay recording and video editing.